King's Field: The Ancient City: Difference between revisions

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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50920
|serialsPAL        = SLES-50920
|CRCsPAL          =  
|CRCsPAL          = 401F4726
|releasedatePAL    = March 28, 2003
|releasedatePAL    = March 28, 2003
|statusPAL        = 2
|statusPAL        = 2
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25057
|serialsNTSCJ      = SLPS-25057
|CRCsNTSCJ        =
|CRCsNTSCJ        = 04C3765E
|releasedateNTSCJ  = October 4, 2001
|releasedateNTSCJ  = October 4, 2001
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Comments=USA v02.20(10/02/2006), No bugs.
|Comments=USA v02.20(10/02/2006), No bugs.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=AMD Ryzen 7 1700X Eight-Core Processor @3.40 GHz
|GPU=NVIDIA GeForce GTX 1060 @3GB
|Revision=v1.5.0 (dev-2671 gca68ddd0d)
<spoiler show="Settings" hide="Hide">
* Preset: 1 - Safest
</spoiler>
|Graphics=GSdx 1.1.0 AVX2 (20181114130309)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 (Software)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Edge Anti-aliasing (AA1): ✓
* Mipmapping: ✓
* Rendering Threads: 12
</spoiler>
|Sound=
* SPU2-X 2.0.0 (20181114130309)
* Pokopom XInput Pad Plugin 2.0.0
|Comments=Game played from start to finish with consistent 100% speed and seemingly no emulation bugs.
<spoiler show="Additional Information" hide="Less Information">
* Hardware Mode is observed to, in addition to displaying artifacting in the skybox and some liquid pools, cause some (but strangely not all) lava pools to fail to render and thus be invisible, regardless of internal resolution settings. This anomalous behavior was only observed in the lava pools of the first map of the game.
</spoiler>
|Tester=Spectra Twilight
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 7
|CPU=Intel Core i7-4790 @ 3.6ghz
|GPU=NVIDIA GeForce GTX 750
|Revision=v1.5.0 (dev-3007 gf8a6a3c6e)
<spoiler show="Settings" hide="Hide">
* Preset: 2 - Safe
</spoiler>
|Graphics=GSdx 1.1.0 AVX2 (20190312131301)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 (Software)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Edge Anti-aliasing: No
* Mipmapping: Yes
* Rendering Threads: 2
</spoiler>
|Sound=
* SPU2-X 2.0.0 (20190312131301)
* LilyPad 0.12.1 (20190312131301)
|Comments=Played about an hour of the beginning of the game (SLPS-25057).  Also used cheatengine to teleport my character into the forge, and verify that the bug where an area doesn't load properly, is fixed on dev-3007.
<spoiler show="Additional Information" hide="Less Information">
* I'm the author of the bugfix. I previously did similar testing of the Europe and US versions on dev-2661, and just now I also re-tested the US version of the bugfix on dev-3007.
</spoiler>
|Tester=wgarvin
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueName=Certain areas won't load
|IssueName=Certain areas won't load
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=Mid game you will find that some areas do not load.
|Description=Mid game you will find that some areas do not load (black rectangle where a doorway should be).
|Workaround=You can find a way to fix it [http://code.google.com/p/pcsx2/issues/detail?id=1172 here] (or [http://web.archive.org/web/20150510060215/http://code.google.com/p/pcsx2/issues/detail?id=1172 alternatively]).
|Workaround=This is actually a bug in the game, not PCSX2.  The old workaround was to set EE/FPU Rounding mode to "Negative" before going near the staircase where the bug occurs.  In v1.5.0-dev-3007 and newer builds, PCSX2 now has auto-gamefixes ([https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 1][https://github.com/PCSX2/pcsx2/commit/f8a6a3c6ef002cf98dd30ed7d539ce3dad1a6fcf 2]) to fix this bug for all three versions of the game.
}}
}}


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}}
}}


{{Issue
|IssueName=Certain Lava Pools Do Not Render in Hardware Renderer
|IsFixed=0
|IssueLevel=0
|Description=Particular pools of lava (only observed in those of the first map of the game, but potentially others as well) do not render when using a Hardware renderer.
|Workaround=Use a Software renderer.
}}
{{Issue
|IssueName= Blurry screen and line shafts.
|IsFixed=0
|IssueLevel=0
|Description= At higher resolutions it will become apparent the screen isn't as sharp as it should be and several vertical lines exist.
|Workaround= Use a skipdraw range of 1 to 1 to remove the filter causing this.
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
ninja
13

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