Difference between revisions of "King's Field: The Ancient City"

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{{info-stub}}
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{{infobox
 
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|image            = KF4coverus.jpg
{{infobox game
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|caption          = US Cover
|image            =
+
|developer        = From Software
|caption          =
+
|publisher        = [[From Software]] (JP), [[Agetec]] (US), [[Metro3D]] (EU)
|developer        =
+
|genre            = RPG
|genre            =
+
|wikipedia        = [https://en.wikipedia.org/wiki/King%27s_Field_IV Link]
|gameinfo          =
+
|gameinfo          = An accursed idol responsible for the destruction of an ancient race has resurfaced to wreak havoc once again among the kingdoms of man. You must return the idol to the Ancient City to break its curse, but monsters of unspeakable horror haunt the ruins. There is a palpable fear in the air of the Ancient City - even the monsters themselves fear the evil that has returned. Treasures beyond imagination await the warrior bold enough to attempt the journey, strong enough to face the minions of death, and wise enough to follow the path that leads to the essence of light! Use your sword arm well to rid the land of a potent curse! Be aware that should the sword fail, you have the magical arts to serve you in your quest.
|wikipedia        =
+
|gamefaqslink      = [http://www.gamefaqs.com/ps2/431703-kings-field-the-ancient-city Link]
|reviewlinks      =
+
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/kings-field-the-ancient-city Metacritic]|60/100}}
|reviewscore      =
+
|na_rating_text    = Violence
 +
|na_rating        = T
 +
|italian          = SLES-50920
 +
|spanish          = SLES-50920
 +
|french            = SLES-50920
 +
|german            = SLES-50920
 +
|japanese          = SLPS-25057
 +
|english          = SLES-50920 & SLUS-20318 & SLUS-20353
 +
|widescreenpatch  = 1
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
|serialsNTSCU      =
+
|serialsNTSCU      = SLUS-20318<br />SLUS-20353
|CRCsNTSCU        =
+
|CRCsNTSCU        = 36E02E91
|releasedateNTSCU  =
+
|releasedateNTSCU  = March 25, 2002
|statusNTSCU      =
+
|statusNTSCU      = 2
|linuxstatusNTSCU  =
+
|linuxstatusNTSCU  =  
|macstatusNTSCU    =
+
|macstatusNTSCU    =  
 
<!-- PAL props -->
 
<!-- PAL props -->
 
|PAL              = 1
 
|PAL              = 1
|serialsPAL        =
+
|serialsPAL        = SLES-50920
|CRCsPAL          =
+
|CRCsPAL          = 401F4726
|releasedatePAL    =
+
|releasedatePAL    = March 28, 2003
|statusPAL        =
+
|statusPAL        = 2
 
|linuxstatusPAL    =
 
|linuxstatusPAL    =
 
|macstatusPAL      =
 
|macstatusPAL      =
 
<!-- NTSC-J props -->
 
<!-- NTSC-J props -->
 
|NTSCJ            = 1
 
|NTSCJ            = 1
|serialsNTSCJ      =
+
|serialsNTSCJ      = SLPS-25057
|CRCsNTSCJ        =
+
|CRCsNTSCJ        = 04C3765E
|releasedateNTSCJ  =
+
|releasedateNTSCJ  = October 4, 2001
|statusNTSCJ      =
+
|statusNTSCJ      = 2
 
|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
 
|macstatusNTSCJ    =
 
|macstatusNTSCJ    =
<!-- Windows specs -->
 
|pcsx2ver          =
 
|gsname            =
 
|gsver            =
 
|soundname        =
 
|soundver          =
 
|padname          =
 
|padver            =
 
|dvdplugname      =
 
|dvdplugver        =
 
|biosver          =
 
|hacks            =
 
|fpsinfo          =
 
|comment          =
 
<!-- Linux specs -->
 
|linuxpcsx2ver    =
 
|linuxgsname      =
 
|linuxgsver        =
 
|linuxsoundname    =
 
|linuxsoundver    =
 
|linuxpadname      =
 
|linuxpadver      =
 
|linuxdvdplugname  =
 
|linuxdvdplugver  =
 
|linuxbiosver      =
 
|linuxhacks        =
 
|linuxfpsinfo      =
 
|linuxcomment      =
 
<!-- Minimal PC specs -->
 
|cputype          =
 
|gputype          =
 
|pccomment        =
 
 
}}
 
}}
 +
 +
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
 +
{{TestingHeader|OS=Windows}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U / PAL (?)
 +
|OS=?
 +
|CPU=AMD Athlon II X2 270 Processor 3.4GHz
 +
|GPU=GeForce GT 630
 +
|Revision=?
 +
|Graphics=?
 +
|Sound=?
 +
|Comments=Running it on resolutions higher than the native causes weird artifacts in liquids and the sky
 +
|Tester=Vibhor
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows
 +
|CPU=I5 3330
 +
|GPU=HD radeon 6850
 +
|Revision=1.1.svn5818
 +
|Graphics=GSDX
 +
|Sound=
 +
*SPU2-X
 +
*?
 +
|Comments=USA v02.20(10/02/2006), No bugs.
 +
|Tester={{ForumUser|DESTRUIDOR}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10 Home
 +
|CPU=AMD Ryzen 7 1700X Eight-Core Processor @3.40 GHz
 +
|GPU=NVIDIA GeForce GTX 1060 @3GB
 +
|Revision=v1.5.0 (dev-2671 gca68ddd0d)
 +
<spoiler show="Settings" hide="Hide">
 +
* Preset: 1 - Safest
 +
</spoiler>
 +
|Graphics=GSdx 1.1.0 AVX2 (20181114130309)
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: Direct3D 11 (Software)
 +
* Interlacing: Auto
 +
* Texture Filtering: Bilinear (PS2)
 +
* Edge Anti-aliasing (AA1): ✓
 +
* Mipmapping: ✓
 +
* Rendering Threads: 12
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0 (20181114130309)
 +
* Pokopom XInput Pad Plugin 2.0.0
 +
|Comments=Game played from start to finish with consistent 100% speed and seemingly no emulation bugs.
 +
<spoiler show="Additional Information" hide="Less Information">
 +
* Hardware Mode is observed to, in addition to displaying artifacting in the skybox and some liquid pools, cause some (but strangely not all) lava pools to fail to render and thus be invisible, regardless of internal resolution settings. This anomalous behavior was only observed in the lava pools of the first map of the game.
 +
</spoiler>
 +
|Tester=Spectra Twilight
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-J
 +
|OS=Windows 7
 +
|CPU=Intel Core i7-4790 @ 3.6ghz
 +
|GPU=NVIDIA GeForce GTX 750
 +
|Revision=v1.5.0 (dev-3007 gf8a6a3c6e)
 +
<spoiler show="Settings" hide="Hide">
 +
* Preset: 2 - Safe
 +
</spoiler>
 +
|Graphics=GSdx 1.1.0 AVX2 (20190312131301)
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: Direct3D 11 (Software)
 +
* Interlacing: Auto
 +
* Texture Filtering: Bilinear (PS2)
 +
* Edge Anti-aliasing: No
 +
* Mipmapping: Yes
 +
* Rendering Threads: 2
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0 (20190312131301)
 +
* LilyPad 0.12.1 (20190312131301)
 +
|Comments=Played about an hour of the beginning of the game (SLPS-25057).  Also used cheatengine to teleport my character into the forge, and verify that the bug where an area doesn't load properly, is fixed on dev-3007.
 +
<spoiler show="Additional Information" hide="Less Information">
 +
* I'm the author of the bugfix. I previously did similar testing of the Europe and US versions on dev-2661, and just now I also re-tested the US version of the bugfix on dev-3007.
 +
</spoiler>
 +
|Tester=wgarvin
 +
}}
 +
{{TestingFooter}}
 +
 +
<!--
 +
{{TestingHeader|OS=Linux}}
 +
{{TestingEntry
 +
|Status=?
 +
|Region=?
 +
|OS=?
 +
|CPU=?
 +
|GPU=?
 +
|Revision=?
 +
|Graphics=?
 +
|Sound=?
 +
|Comments=?
 +
|Tester=?
 +
}}
 +
{{TestingFooter}}
 +
-->
 +
 +
==Trivia==
 +
* Original names: '''キングスフィールドIV''' (SLPS-25057)
 +
* Also known as '''King's Field IV''' (JP)
 +
 +
==Known Issues==
 +
 +
{{Issue
 +
|IssueName=Certain areas won't load
 +
|IsFixed=0
 +
|IssueLevel=-1
 +
|Description=Mid game you will find that some areas do not load (black rectangle where a doorway should be).
 +
|Workaround=This is actually a bug in the game, not PCSX2.  The old workaround was to set EE/FPU Rounding mode to "Negative" before going near the staircase where the bug occurs.  In v1.5.0-dev-3007 and newer builds, PCSX2 now has auto-gamefixes ([https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 1][https://github.com/PCSX2/pcsx2/commit/f8a6a3c6ef002cf98dd30ed7d539ce3dad1a6fcf 2]) to fix this bug for all three versions of the game.
 +
}}
 +
 +
{{Issue
 +
|IssueName=Boot screen stays black, game won't load
 +
|IsFixed=0
 +
|IssueLevel=1
 +
|Description=Boot screen stays black, game won't load
 +
|Workaround=Turning off the MTVU Hack for multi core systems seems to fix this.
 +
}}
 +
 +
{{Issue
 +
|IssueName=Artifacts in liquids and the sky
 +
|IsFixed=0
 +
|IssueLevel=0
 +
|Description=Running it on resolutions higher than the native causes weird artifacts in liquids and the sky
 +
|Workaround=Use "Texture Filtering" Bilinear(Forced). It will transform the artifacts into white lines (two gigantic lines in the sky and smaller ones in liquids)
 +
}}
 +
 +
{{Issue
 +
|IssueName=Certain Lava Pools Do Not Render in Hardware Renderer
 +
|IsFixed=0
 +
|IssueLevel=0
 +
|Description=Particular pools of lava (only observed in those of the first map of the game, but potentially others as well) do not render when using a Hardware renderer.
 +
|Workaround=Use a Software renderer.
 +
}}
 +
 +
{{Issue
 +
|IssueName= Blurry screen and line shafts.
 +
|IsFixed=0
 +
|IssueLevel=0
 +
|Description= At higher resolutions it will become apparent the screen isn't as sharp as it should be and several vertical lines exist.
 +
|Workaround= Use a skipdraw range of 1 to 1 to remove the filter causing this.
 +
}}
 +
==The gallery==
 +
<gallery>
 +
File:Kings_Field_The_Ancient_City_Forum_1.jpg|King's Field: The Ancient City (SLES 50920)
 +
File:Kings_Field_The_Ancient_City_Forum_2.jpg|King's Field: The Ancient City (SLUS 20318)
 +
File:Kings_Field_The_Ancient_City_Forum_3.jpg|King's Field: The Ancient City (SLUS 20318)
 +
</gallery>
 +
 +
[[Category:temp Navbox required]]
 +
{{ForumLinksList|list=
 +
*[http://forums.pcsx2.net/Thread-King-s-Field-4-SLES-50920-E--28963 King's Field 4 (SLES 50920) (E)]
 +
*[http://forums.pcsx2.net/Thread-King-s-Field-The-Ancient-City-SLUS-20318-U--30050 King's Field - The Ancient City (SLUS 20318) (U)]}}

Latest revision as of 03:08, 2 April 2019

King's Field: The Ancient City
KF4coverus.jpg
US Cover
Game general and emulation properties:
ESRB rating: T (Violence)
Widescreen patch available
Languages supported:
English: SLES-50920 & SLUS-20318 & SLUS-20353
Japanese: SLPS-25057
German: SLES-50920
French: SLES-50920
Spanish: SLES-50920
Italian: SLES-50920
Region NTSC-U:
Serial numbers: SLUS-20318
SLUS-20353
Release date: March 25, 2002
CRCs: 36E02E91
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50920
Release date: March 28, 2003
CRCs: 401F4726
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25057
Release date: October 4, 2001
CRCs: 04C3765E
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US), Metro3D (EU)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic60/100
Game description: An accursed idol responsible for the destruction of an ancient race has resurfaced to wreak havoc once again among the kingdoms of man. You must return the idol to the Ancient City to break its curse, but monsters of unspeakable horror haunt the ruins. There is a palpable fear in the air of the Ancient City - even the monsters themselves fear the evil that has returned. Treasures beyond imagination await the warrior bold enough to attempt the journey, strong enough to face the minions of death, and wise enough to follow the path that leads to the essence of light! Use your sword arm well to rid the land of a potent curse! Be aware that should the sword fail, you have the magical arts to serve you in your quest.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U / PAL (?) ?
  • AMD Athlon II X2 270 Processor 3.4GHz
  • GeForce GT 630
? ? ? Running it on resolutions higher than the native causes weird artifacts in liquids and the sky Vibhor
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5818 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No bugs.
NTSC-U Windows 10 Home
  • AMD Ryzen 7 1700X Eight-Core Processor @3.40 GHz
  • NVIDIA GeForce GTX 1060 @3GB
v1.5.0 (dev-2671 gca68ddd0d)

Settings

GSdx 1.1.0 AVX2 (20181114130309)

Settings

  • SPU2-X 2.0.0 (20181114130309)
  • Pokopom XInput Pad Plugin 2.0.0
Game played from start to finish with consistent 100% speed and seemingly no emulation bugs.

Additional Information

Spectra Twilight
NTSC-J Windows 7
  • Intel Core i7-4790 @ 3.6ghz
  • NVIDIA GeForce GTX 750
v1.5.0 (dev-3007 gf8a6a3c6e)

Settings

GSdx 1.1.0 AVX2 (20190312131301)

Settings

  • SPU2-X 2.0.0 (20190312131301)
  • LilyPad 0.12.1 (20190312131301)
Played about an hour of the beginning of the game (SLPS-25057). Also used cheatengine to teleport my character into the forge, and verify that the bug where an area doesn't load properly, is fixed on dev-3007. wgarvin


Trivia

  • Original names: キングスフィールドIV (SLPS-25057)
  • Also known as King's Field IV (JP)

Known Issues

Certain areas won't load

  • Type: Note (not an issue)
  • Description: Mid game you will find that some areas do not load (black rectangle where a doorway should be).
  • Workaround: This is actually a bug in the game, not PCSX2. The old workaround was to set EE/FPU Rounding mode to "Negative" before going near the staircase where the bug occurs. In v1.5.0-dev-3007 and newer builds, PCSX2 now has auto-gamefixes (12) to fix this bug for all three versions of the game.

Boot screen stays black, game won't load

  • Status: Active
  • Type: Serious
  • Description: Boot screen stays black, game won't load
  • Workaround: Turning off the MTVU Hack for multi core systems seems to fix this.

Artifacts in liquids and the sky

  • Status: Active
  • Type: Minor
  • Description: Running it on resolutions higher than the native causes weird artifacts in liquids and the sky
  • Workaround: Use "Texture Filtering" Bilinear(Forced). It will transform the artifacts into white lines (two gigantic lines in the sky and smaller ones in liquids)

Certain Lava Pools Do Not Render in Hardware Renderer

  • Status: Active
  • Type: Minor
  • Description: Particular pools of lava (only observed in those of the first map of the game, but potentially others as well) do not render when using a Hardware renderer.
  • Workaround: Use a Software renderer.

Blurry screen and line shafts.

  • Status: Active
  • Type: Minor
  • Description: At higher resolutions it will become apparent the screen isn't as sharp as it should be and several vertical lines exist.
  • Workaround: Use a skipdraw range of 1 to 1 to remove the filter causing this.

The gallery

Public compatibility forum links