Killzone: Difference between revisions

1,403 bytes added ,  27 April 2016
Entered a few issues my brother and I (different computers) have been experiencing.
No edit summary
(Entered a few issues my brother and I (different computers) have been experiencing.)
Line 154: Line 154:




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Black/White vertical lines
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=1
|Description=
|Description=Thick black/white vertical lines appearing during standard gameplay.
|Workaround=
|Workaround=Set skipdraw to '2' (Located in plugin settings, under hacks.)
}}
}}
-->
 
{{Issue
|IssueName=Luger's thermal vision (Lines)
|IsFixed=0
|IssueLevel=1
|Description=Thick black/white vertical lines appearing when Luger's night vision is activated.
|Workaround=Set skipdraw to '3' (Located in plugin settings, under hacks.)
}}
 
{{Issue
|IssueName=Luger's thermal vision (Incorrect colors)
|IsFixed=0
|IssueLevel=1
|Description=Incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
|Workaround=Setting skipdraw to '3' may remove color distortion (from purple to translucent). This setting may make her 'thermal'-vision usable, however, a workaround is still being created in order to emulate the colors similar to the ones featured in native PS2 gameplay (Thermal palette)
}}
 
{{Issue
|IssueName=Mounted turret's flickering textures
|IsFixed=0
|IssueLevel=0
|Description=Textures on the mounted turret may flicker.
|Workaround=In progress.
}}
 
{{Issue
|IssueName=Game stutters (pscx2 microVU1: Program cache limit reached.)
|IsFixed=0
|IssueLevel=1
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: "pscx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes.
|Workaround=In progress.
}}
 
 


==The gallery==
==The gallery==
ninja
8

edits