Killzone: Difference between revisions

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2,455 bytes added ,  31 July 2021
m
Removed Amazon, where users also rate delivery time and Amazon service
(If you remove it because he's not finished the game, I'd say 60-80% of tests are like this (besides, he promised an update))
m (Removed Amazon, where users also rate delivery time and Amazon service)
(22 intermediate revisions by 6 users not shown)
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{{infobox
{{infobox
|image            = Killzonecoverart.jpg‎
|image            = Killzonecoverart.jpg‎
|caption          = Killzone NTSC Cover
|caption          = NTSC-U cover
|developer        = Guerrilla
|developer        = Guerrilla
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sega]] (JP)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sega]] (JP)
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|wikipedia        = [http://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.  
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
|cpu-intensive    = 1
|sw-rendering-only = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918762-killzone Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918762-killzone Link]
|korean            =  SCKA-20048
|korean            =  SCKA-20048
|reviewlinks      = {{ReviewLink|[http://www.gamespot.com/reviews/killzone-review/1900-6112313/ GameSpot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_killzone_ps2 Eurogamer]|5/10}}
|numberofonlineplayers = 16
|numberofonlineplayers = 16
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.gamespot.com/reviews/killzone-review/1900-6112313/ Gamespot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}
|cpu-intensive    = 1
|widescreen        = 1
|keyboard          = 1
|headset          = 1
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Violence
|ko_rating        = 18
|ko_rating        = 18
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Bad Language, Violence
|na_rating_text    = Blood, Strong Language, Violence
|na_rating_text    = Blood, Strong Language, Violence
|na_rating        = M
|na_rating        = M
|keyboard          = 1
|headset          = 1
|russian          = SCES-52893
|russian          = SCES-52893
|greek            = SCES-52893
|greek            = SCES-52893
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|german            = SCES-52004 & SCED-52899
|german            = SCES-52004 & SCED-52899
|japanese          = SLPM-66151
|japanese          = SLPM-66151
|english          = SCES-52004 & SCED-52899 & SCES-52893 & SCUS-97402
|english          = SCES-52004 & SCED-52899 & SCES-52893 & SCUS-97402 & SCUS-97517 & SCUS-97432 & SCUS-97431 & SCED-52759
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small>
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small><br />TCES-52004 <small>(Beta Trial Disc)</small><br />SCED-52759 <small>(Demo)</small><br />SCED-52846 <small>(Demo)</small>
|CRCsPAL          = 6624A78C
|CRCsPAL          = 6624A78C
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66151<br />SCKA-20048<br />SCKA-20078 <small>(PlayStation 2 Big Hit Series)</small>
|serialsNTSCJ      = SCKA-20048 <small>(Korea)</small><br />SLPM-66151<br />SCKA-20078 <small>(PlayStation 2 Big Hit Series)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = August 30, 2005<br />October 27, 2005<br />June 30, 2006 <small>(BigHit Series)</small>
|releasedateNTSCJ  = August 30, 2005 <small>(Korea)</small><br />October 27, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Comments=USA v2.00 -- INTC spin detection on, mVU flag hack on, MTVU on, and skipdraw(renderer) set to '3'. Works fine, other than the occasional minor graphical glitch. Currently playing through the entire campaign, will report if I find anything.
|Tester=BlackoutCombat
|Tester=BlackoutCombat
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 5 2600X
|GPU=AMD Radeon RX580
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Preset: Balanced
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: EU 2.20, Completed, performance is great. Some minor graphical glitches like flickering textures. Sometimes the game freezes (microVU1: Program cache limit reached.)
|Tester=Raidexen
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=Nvidia GTX 1650 @ 4 GB
|Revision=1.6.0
|Graphics=GSdx 1.2.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Enable HW Hacks
* Skipdraw Range: 1 2
* Half-pixel Offset: Special(Texture)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=All other settings are default. Fixes the texture glitch in the intro without creating any other major glitches. There is a graphical glitch still with minor flickering on turret. Tested through the first 2 chapters and found no other main problems.
|Tester=hgoda90
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Comments=USA 2.20 Speed hacks, ON. VUs set to superVU. I get really low fps 10~15, with superVU set, goes up to 20, but the game randomly crashes.
|Comments=USA 2.20 Speed hacks, ON. VUs set to superVU. I get really low fps 10~15, with superVU set, goes up to 20, but the game randomly crashes.
|Tester=Joder666
|Tester=Joder666
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Ubuntu 20.04
|CPU=Intel Core i7-8750H CPU @ 2.20GHz
|GPU=Quadro P1000 4 GB
|Revision=1.7.0~git202008082140
<spoiler show="Settings" hide="Hide">
* Enable fast DVD: Yes
* MTVU: Yes
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Half-pixel Offset: Special(Texture)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs at full speed. Only visual issues encountered so far is the turret texture flickering and some misaligned bloom in the menus.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=1
|IssueLevel=1
|Description=Thick black/white vertical lines appearing when Luger's night vision is activated.
|Description=Thick black/white vertical lines appearing when Luger's night vision is activated.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)". Non-recommended alternative: Set skipdraw to '3' (Located in plugin settings, under hacks.) WARNING: This may introduce other graphical errors such as on the character selection menu, and game starting sequence.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)". Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '3' WARNING: This may introduce other graphical errors such as on the character selection menu, and game starting sequence.
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
|Description=In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Non-recommended alternative: Setting skipdraw to '3' may remove color distortion (from purple to translucent). This setting may make her 'thermal'-vision usable. WARNING: Setting skipdraw to '3' may introduce other graphical errors such as on the character selection menu, and game starting sequence.
|Workaround=Has been fixed in OpenGL as of v1.5.0-dev-669 of April 28th, 2016. Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware". For older PCSX2 versions: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Non-recommended alternative: In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '3'. May remove color distortion (from purple to translucent). This setting may make her 'thermal'-vision usable. WARNING: Setting skipdraw to '3' may introduce other graphical errors such as on the character selection menu, and game starting sequence.
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: "pscx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes.
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: "pscx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes.
|Workaround=No known workaround.
}}
}}


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