Katamari Damacy: Difference between revisions

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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25360<br />SLPS-73210 <small>(PlayStation 2 the Best)</small><br />SLPS-73240 <small>(PlayStation 2 The Best)</small><br />SCKA-20025 <small>(BigHit, Korea)</small><br />NPJD-00020 <small>(PS2 Classics)</small>
|serialsNTSCJ      = SLPS-25360<br />SLPS-73210 <small>(PlayStation 2 the Best)</small><br />SLPS-73240 <small>(PlayStation 2 The Best)</small><br />SCKA-20025 <small>(BigHit, Korea)</small><br />NPJD-00020 <small>(PS2 Classics)</small><br />SCAJ-20079<br />SLPM-60213 <small>(Trial)</small><br />PAPX-90234 <small>(Trial)</small><br />SLPM-60239 <small>(Trial)</small><br />SCKA-90016 <small>(Trial)</small>
<br />SCAJ-20079<br />SLPM-60213 <small>(Trial)</small><br />PAPX-90234 <small>(Trial)</small><br />SLPM-60239 <small>(Trial)</small><br />SCKA-90016 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = March 18, 2004<br />November 3, 2004 <small>(PlayStation 2 the Best)</small><br />May 2, 2008 <small>(BigHit, Korea)</small><br />November 21, 2012 <small>(PS2 Classics)</small>
|releasedateNTSCJ  = March 18, 2004<br />November 3, 2004 <small>(PlayStation 2 the Best)</small><br />May 2, 2008 <small>(BigHit, Korea)</small><br />November 21, 2012 <small>(PS2 Classics)</small>
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|Comments=Runs well. D3D11 HW mode, 2x internal resolution. Very minor occasional visual glitches, otherwise is very good.
|Comments=Runs well. D3D11 HW mode, 2x internal resolution. Very minor occasional visual glitches, otherwise is very good.
|Tester=thejjmax
|Tester=thejjmax
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=Intel I7 6700k @ 4.0Ghz
|GPU=Nvidia GTX 980 Ti 6048MB
|Revision=v1.5.0-dev-2645
|Graphics=GSdx MSVC 19.00 AVX2/AVX2, OpenGL (Software)
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=Runs fullspeed with no noticeable slowdowns. On occasion graphical glitches appear in front of the camera limiting your view. it only happens for less than a second. when you break with the katamari to switch direction, the game may repeat the screeching tires sound effect used until the level ends, this also is present with the splash sound effect when entering the water.
|Tester=anchorsaway
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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