Justice League Heroes: Difference between revisions

Jump to navigation Jump to search
Checked on 1.7.0-207 dev build
(Added new test configurations for windows on low end notebook)
(Checked on 1.7.0-207 dev build)
(5 intermediate revisions by one other user not shown)
Line 76: Line 76:
|Tester=Dante2685
|Tester=Dante2685
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 85: Line 84:
|GPU=Intel(R) HD Graphics 520
|GPU=Intel(R) HD Graphics 520
|Revision=
|Revision=
*1.5.0 (dev-2174-g9c8a48f38)
*v1.5.0 - dev-2174-g9c8a48f38
*v1.7.0 - dev-138-gd1af8cd80
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: -1
** VU Cycle Stealing: 3
** VU Cycle Stealing: 1(Default) 2(Situacional)
* Other hacks :  
* Other hacks :  
** INTC: Unchecked
** INTC: Checked
** LOOP: Checked
** LOOP: Checked
* VU hacks:
* VU hacks:
** mVU: Unchecked
** mVU: Checked
** mtVU: Unchecked
** mtVU: Unchecked
</spoiler>
</spoiler>
|Graphics=GSDX32-SSE2
|Graphics=
GSDX32-SSE2
*v1.5 2174
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits: Checked
** 8-Bits : Checked
** Resolution : Native  
** Resolution : Native  
** Anisotropic Filtering and Mipmapping : OFF
** Anisotropic Filtering and Mipmapping : OFF
** CRC HACK LEVEL : Automatic
** CRC HACK LEVEL : Automatic
* Shader Configuration
** Texture Filtering : Checked
</spoiler>
GSDX32-SSE4
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC : Automatic
** DATE and Blending : OFF
** HW HACKS
*** Depth : ENABLE
*** Safe Features : ENABLE
*** Texture Invalidation : ENABLE
* Shader Configuration  
* Shader Configuration  
** Texture Filtering : Checked
** Texture Filtering : Checked
Line 110: Line 128:
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. Menus are shaking a little bit but nothing besides that.
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
This one got me frustrated. It was difficult to set the right configurations to make it work smoothly.I got 60 fps after a long time messing with the settings. The camera rotation was the last issue because the frame rate was dropping so hard every time I needed to use it. Finally the result is a consistent 60 fps with a sightly frame rate drop from time to time depending on the vfx showing on the screen.  Most of time Unnoticeable.
**Note**
*NOTE*
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu.
Playing with 2 players doesn't impact in the performance at all.  
*Playing with 2 players doesn't impact in the performance at all.
Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1.
|Tester=Catlovus20
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}


Line 139: Line 157:


{{Issue
{{Issue
|IssueName=Half Screen.
|IssueName=Half Screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
|Workaround=Switching to software mode (F9) is the only known way to fix it.  
|Workaround=Use last development build. For older versions - select software mode.
}}
}}


==The gallery==
==The gallery==
ninja
16

edits

Navigation menu