Justice League Heroes: Difference between revisions

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Checked on 1.7.0-207 dev build
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(Checked on 1.7.0-207 dev build)
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|Comments=EE/IOP: Clamping mode: full, VUs: superVU, Clamping mode: Extra+preserve sign - thanks to that you avoid gfx garbage. Direct3D 11 Hardware, Native x4, Hardware hacks disabled. Runs at full speed
|Comments=EE/IOP: Clamping mode: full, VUs: superVU, Clamping mode: Extra+preserve sign - thanks to that you avoid gfx garbage. Direct3D 11 Hardware, Native x4, Hardware hacks disabled. Runs at full speed
|Tester=Dante2685
|Tester=Dante2685
}}
{{TestingEntry
|Status=2
|Region=
NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|GPU=Intel(R) HD Graphics 520
|Revision=
*v1.5.0 - dev-2174-g9c8a48f38
*v1.7.0 - dev-138-gd1af8cd80
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: -1
** VU Cycle Stealing: 1(Default) 2(Situacional)
* Other hacks :
** INTC: Checked
** LOOP: Checked
* VU hacks:
** mVU: Checked
** mtVU: Unchecked
</spoiler>
|Graphics=
GSDX32-SSE2
*v1.5 2174
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC HACK LEVEL : Automatic
* Shader Configuration
** Texture Filtering : Checked
</spoiler>
GSDX32-SSE4
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC : Automatic
** DATE and Blending : OFF
** HW HACKS
*** Depth : ENABLE
*** Safe Features : ENABLE
*** Texture Invalidation : ENABLE
* Shader Configuration
** Texture Filtering : Checked
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
**Note**
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu.
*Playing with 2 players doesn't impact in the performance at all.
Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1.
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Half Screen.
|IssueName=Half Screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Displays only half the screen (as shown in screenshot 2) in hardware mode.
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
|Workaround=Switching to software mode (F9) is the only known way to fix it.  
|Workaround=Use last development build. For older versions - select software mode.
}}
}}


ninja
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