Justice League Heroes: Difference between revisions

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Checked on 1.7.0-207 dev build
(update)
(Checked on 1.7.0-207 dev build)
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|gameinfo          = Justice League Heroes is an action adventure game with role-playing customization featuring Superman, Batman, Green Lantern, The Flash, Wonder Woman, Martian Manhunter, Zatanna and other unlockable Justice League super heroes. Each hero possesses an array of character-specific, upgradeable superpowers resulting in unique controls and fighting-styles. Engaging in one-to-two player cooperative combat, gamers are be able to customize and master these superpowers as they travel through interactive and destructible environments spanning the farthest corners of the universe.<br />
|gameinfo          = Justice League Heroes is an action adventure game with role-playing customization featuring Superman, Batman, Green Lantern, The Flash, Wonder Woman, Martian Manhunter, Zatanna and other unlockable Justice League super heroes. Each hero possesses an array of character-specific, upgradeable superpowers resulting in unique controls and fighting-styles. Engaging in one-to-two player cooperative combat, gamers are be able to customize and master these superpowers as they travel through interactive and destructible environments spanning the farthest corners of the universe.<br />
Each level consists of two members of the Justice League battling a variety of villains and their henchmen. When the game is being played by a single player, the player can freely switch between both of the two Justice League members and play as whichever one he or she prefers.
Each level consists of two members of the Justice League battling a variety of villains and their henchmen. When the game is being played by a single player, the player can freely switch between both of the two Justice League members and play as whichever one he or she prefers.
|sw-rendering-only = 1
<!--|sw-rendering-only = 1-->
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929040-justice-league-heroes Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929040-justice-league-heroes Link]
|numberofplayers  = 2
|numberofplayers  = 2
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =SLES-54423
|serialsPAL        = SLES-54423
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = November 17, 2006 <small>(Australia)</small><br />November 24, 2006
|releasedatePAL    = November 17, 2006 <small>(Australia)</small><br />November 24, 2006
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Comments=USA v02.20(10/02/2006), A little heavy in software mode, In Hardware mode only shown correctly half screen,but in software mode no problem, the game work fine,the screen its fine.
|Comments=USA v02.20(10/02/2006), A little heavy in software mode, In Hardware mode only shown correctly half screen,but in software mode no problem, the game work fine,the screen its fine.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingFooter}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=Fully playable
|Status=2
|Region=Europe
|Region=PAL
|OS=Windows 10
|OS=Windows 10
|CPU=Intel Core i5 4590 @3.3GHz
|CPU=Intel Core i5 4590 @3.3GHz
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|Graphics=GSDX
|Graphics=GSDX
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=EE/IOP: Clamping mode: full, VUs: superVU, Clamping mode: Extra+preserve sign - thanks to that you avoid gfx garbage
|Comments=EE/IOP: Clamping mode: full, VUs: superVU, Clamping mode: Extra+preserve sign - thanks to that you avoid gfx garbage. Direct3D 11 Hardware, Native x4, Hardware hacks disabled. Runs at full speed
* Direct3D 11 Hardware
* Native x4
* Hardware hacks disabled
Runs at full speed
|Tester=Dante2685
|Tester=Dante2685
}}
{{TestingEntry
|Status=2
|Region=
NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|GPU=Intel(R) HD Graphics 520
|Revision=
*v1.5.0 - dev-2174-g9c8a48f38
*v1.7.0 - dev-138-gd1af8cd80
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: -1
** VU Cycle Stealing: 1(Default) 2(Situacional)
* Other hacks :
** INTC: Checked
** LOOP: Checked
* VU hacks:
** mVU: Checked
** mtVU: Unchecked
</spoiler>
|Graphics=
GSDX32-SSE2
*v1.5 2174
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC HACK LEVEL : Automatic
* Shader Configuration
** Texture Filtering : Checked
</spoiler>
GSDX32-SSE4
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC : Automatic
** DATE and Blending : OFF
** HW HACKS
*** Depth : ENABLE
*** Safe Features : ENABLE
*** Texture Invalidation : ENABLE
* Shader Configuration
** Texture Filtering : Checked
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
**Note**
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu.
*Playing with 2 players doesn't impact in the performance at all.
Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1.
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Half Screen.
|IssueName=Half Screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Displays only half the screen (as shown in screenshot 2) in hardware mode.
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
|Workaround=Switching to software mode (F9) is the only known way to fix it.  
|Workaround=Use last development build. For older versions - select software mode.
}}
}}


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