Justice League Heroes: Difference between revisions

m
Updating my test config: Added software config. comment reviewed.
m (Updating: correction to my GSxD information for v1.7 138 + info reviewed.)
m (Updating my test config: Added software config. comment reviewed.)
Line 94: Line 94:
** LOOP: Checked
** LOOP: Checked
* VU hacks:
* VU hacks:
** mVU: Unchecked
** mVU: Checked
** mtVU: Unchecked
** mtVU: Unchecked
</spoiler>
</spoiler>
Line 111: Line 111:
GSDX32-SSE4
GSDX32-SSE4
*v1.7.0 138
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
*Settings (Recommended)
<spoiler show="Software" hide="Hide">
* Renderer: Direct3Dx11 (Software)
* MipMappping : Checked
* Rendering Threads : 2
* Shader Configuration
** Texture Filtering : Checked
</spoiler>
- (Situacional)
<spoiler show="Hardware" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** 8-Bits : Checked
Line 128: Line 137:
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. Menus are shaking a little bit but nothing besides that.
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
This one got me frustrated. It was difficult to set the right configurations to make it work smoothly.I got 60 fps after a long time messing with the settings. The camera rotation was the last issue because the frame rate was dropping so hard every time I needed to use it. Finally the result is a consistent 60 fps with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
**Note**
**Note**
v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. ex: 2nd chapter - rooftops map.
v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. ex: 2nd chapter - rooftops map.
*NOTE*
*NOTE*
Playing with 2 players doesn't impact in the performance at all.  
Playing with 2 players doesn't impact in the performance at all.  
Software and Hardware seems to work fine. But software can be better most of the time.
|Tester=Catlovus20
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}


ninja
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