Justice League Heroes: Difference between revisions

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m (Updating my test config: Added software config. comment reviewed.)
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*v1.5.0 - dev-2174-g9c8a48f38
*v1.5.0 - dev-2174-g9c8a48f38
*v1.7.0 - dev-138-gd1af8cd80
*v1.7.0 - dev-138-gd1af8cd80
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: -1
** VU Cycle Stealing: 3
** VU Cycle Stealing: 1(Default) 2(Situacional)
* Other hacks :  
* Other hacks :  
** INTC: Unchecked
** INTC: Checked
** LOOP: Checked
** LOOP: Checked
* VU hacks:
* VU hacks:
** mVU: Checked
** mVU: Checked
** mtVU: Unchecked
** mtVU: Unchecked
</spoiler>
-->
|Graphics=
|Graphics=
GSDX32-SSE2
GSDX32-SSE2
*v1.5 2174  
*v1.5 2174  
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3Dx11 (Hardware)
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** 8-Bits : Checked
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* Shader Configuration  
* Shader Configuration  
** Texture Filtering : Checked
** Texture Filtering : Checked
</spoiler>
-->
GSDX32-SSE4
GSDX32-SSE4
*v1.7.0 138
*v1.7.0 138
*Settings (Recommended)
<!--
<spoiler show="Software" hide="Hide">
* Renderer: Direct3Dx11 (Software)
* MipMappping : Checked
* Rendering Threads : 2
* Shader Configuration
** Texture Filtering : Checked
</spoiler>
- (Situacional)
<spoiler show="Hardware" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** 8-Bits : Checked
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* Shader Configuration  
* Shader Configuration  
** Texture Filtering : Checked
** Texture Filtering : Checked
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
**Note**
**Note**
v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. ex: 2nd chapter - rooftops map.
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu.
*NOTE*
*Playing with 2 players doesn't impact in the performance at all.  
Playing with 2 players doesn't impact in the performance at all.  
Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1.
Software and Hardware seems to work fine. But software can be better most of the time.
|Tester=Catlovus20
|Tester=Catlovus20
}}
}}
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{{Issue
{{Issue
|IssueName=Half Screen.
|IssueName=Half Screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
|Workaround=Switching to software mode (F9) is the only known way to fix it.  
|Workaround=Use last development build. For older versions - select software mode.
}}
}}


==The gallery==
==The gallery==
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