Justice League Heroes: Difference between revisions

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|Tester=Dante2685
|Tester=Dante2685
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Revision=
|Revision=
*v1.5.0 - dev-2174-g9c8a48f38
*v1.5.0 - dev-2174-g9c8a48f38
*v1.7.0 - dev-138-gd1af8cf80
*v1.7.0 - dev-138-gd1af8cd80
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 0
** EE Cyclerate: -1
** VU Cycle Stealing: 3
** VU Cycle Stealing: 1(Default) 2(Situacional)
* Other hacks :  
* Other hacks :  
** INTC: Unchecked
** INTC: Checked
** LOOP: Checked
** LOOP: Checked
* VU hacks:
* VU hacks:
** mVU: Unchecked
** mVU: Checked
** mtVU: Unchecked
** mtVU: Unchecked
</spoiler>
-->
|Graphics=GSDX32-SSE2
|Graphics=
*v1.5.0 2174  
GSDX32-SSE2
<spoiler show="Settings" hide="Hide">
*v1.5 2174  
<!--
* Renderer: Direct3Dx11 (Hardware)
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** 8-Bits : Checked
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* Shader Configuration  
* Shader Configuration  
** Texture Filtering : Checked
** Texture Filtering : Checked
</spoiler>
-->
GSDX32-SSE4
*v1.7.0 138
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3Dx11 (Hardware)
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** 8-Bits : Checked
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* Shader Configuration  
* Shader Configuration  
** Texture Filtering : Checked
** Texture Filtering : Checked
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. Menus are shaking a little bit but nothing besides that.
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
This one got me frustrated. It was difficult to set the right configurations to make it work smoothly.I got 60 fps after a long time messing with the settings. The camera rotation was the last issue because the frame rate was dropping so hard every time I needed to use it. Finally the result is a consistent 60 fps with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
**Note**
v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. ex: 2nd chapter - roof map.
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu.
*NOTE*
*Playing with 2 players doesn't impact in the performance at all.
Playing with 2 players doesn't impact in the performance at all.  
Change cycle VU stealing to 2 when the game requires it. most of them is fine when its set to 1.
|Tester=Catlovus20
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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{{Issue
{{Issue
|IssueName=Half Screen.
|IssueName=Half Screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
|Description=In menu the game displays only half the screen (as shown in screenshot 2) in hardware mode.
|Workaround=Switching to software mode (F9) is the only known way to fix it.  
|Workaround=Use last development build. For older versions - select software mode.
}}
}}


==The gallery==
==The gallery==
67,565

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