Jojo no Kimyou na Bouken: Phantom Blood: Difference between revisions

 
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|wikipedia        = [https://ja.wikipedia.org/wiki/ジョジョの奇妙な冒険_ファントムブラッド_(アクションゲーム) Link (Japanese)]
|wikipedia        = [https://ja.wikipedia.org/wiki/ジョジョの奇妙な冒険_ファントムブラッド_(アクションゲーム) Link (Japanese)]
|gameinfo          = JoJo's Bizarre Adventure: Phantom Blood is an action-adventure video game adaptation of the first arc of the JoJo's Bizarre Adventure series. Since its serialization in 1987, "JoJo's Bizarre Adventure" has been immensely popular. The game is a faithful reproduction of the first part of the series, which can be called its origin! The characters have been created as they were in the original work, using the Araki shading method to bring out the atmosphere of the first part! The fiery event scenes have also been faithfully recreated!
|gameinfo          = JoJo's Bizarre Adventure: Phantom Blood is an action-adventure video game adaptation of the first arc of the JoJo's Bizarre Adventure series. Since its serialization in 1987, "JoJo's Bizarre Adventure" has been immensely popular. The game is a faithful reproduction of the first part of the series, which can be called its origin! The characters have been created as they were in the original work, using the Araki shading method to bring out the atmosphere of the first part! The fiery event scenes have also been faithfully recreated!
|gamefaqslink      = [http://www.gamefaqs.com/ps2/931609-jojo-no-kimyou-na-bouken-phantom-blood Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/931609-jojo-no-kimyou-na-bouken-phantom-blood Link]
|japan_rating      = B
|japan_rating      = B
|widescreenpatch  = 1
|widescreenpatch  = 1
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|GPU=Radeon RX550/550 Series
|GPU=Radeon RX550/550 Series
|Revision=PCSX2 1.6.0 (May 6, 2020, 2:08:34 PM build)
|Revision=PCSX2 1.6.0 (May 6, 2020, 2:08:34 PM build)
|Graphics=Direct3D 11 (Hardware)
|Graphics=GSdx 1.2.0 SSE4.1/AVX, Direct3D 11 (Hardware)
|Sound=XAudio 2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Suffers from slowdown when several characters are onscreen and has graphical issues, but is otherwise fully playable.
|Comments=Suffers from slowdown when several characters are onscreen and has graphical issues, but is otherwise fully playable.
|Tester=SasdarlH
|Tester=SasdarlH
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|GPU=AMD Radeon(TM) RX Vega 11 Graphics
|GPU=AMD Radeon(TM) RX Vega 11 Graphics
|Revision=PCSX2 1.7.2428 (March 9, 2022 build)
|Revision=PCSX2 1.7.2428 (March 9, 2022 build)
|Graphics=GSdx 1.2.0 SSE4.1/AVX, Direct3D 11 (Hardware)
|Graphics=Direct3D 11 (Hardware)
|Sound=XAudio 2
|Sound=XAudio 2
|Comments=Suffers from slowdown when several characters are onscreen, but is otherwise fully playable.
|Comments=Suffers from slowdown when several characters are onscreen, but is otherwise fully playable.
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->


== Known Issues ==
==Fixed Issues==
 
{{Issue
{{Issue
|IssueName=Inaccurate fog blending
|IssueName=Inaccurate fog blending
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Rather than gradually blend into the game's scenery as it would on actual hardware, the game's fog appears as a partially-transparent solid color similar to a curtain. The effect of this issue upon gameplay depends upon how far the fog is from the camera in each stage; the tenth stage in particular is heavily affected.
|Description=Rather than gradually blend into the game's scenery as it would on actual hardware, the game's fog appears as a partially-transparent solid color similar to a curtain. The effect of this issue upon gameplay depends upon how far the fog is from the camera in each stage; the tenth stage in particular is heavily affected.
|Workaround=Enter the GS plugin's settings and enable HW Hacks, then set the left and right '''Skipdraw Range''' values to 1 and 2 respectively. This will remove the fog completely. Fixed in emulator version 1.7.0, but '''Blending Accuracy''' must be set to at least '''High'''.
|Workaround=Fixed in emulator version 1.7.0. For older versions, set '''Blending Accuracy''' to at least '''High'''.
}}
}}


==Known Issues==
{{Issue
{{Issue
|IssueName=Issue with bloom on high resolutions
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes misaligned.
|Description=When running the game in a higher resolution than native, the bloom filter in the game becomes misaligned.
|Workaround=Enter the GS plugin's settings and enable HW Hacks, then set '''Half-pixel Offset''' to '''Normal (Vertex)'''.
|Workaround=Enter the GS plugin's settings and enable Manual Hardware Renderer Fixes, then set both the X and Y values of '''Texture Offsets''' to '''200 plus 50 times the level of enhancement''' (e.g. 300 for 2x, 350 for 3x).
}}
}}


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