James Bond 007: Everything or Nothing: Difference between revisions

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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20751<br />SLUS-20751GH <small>(Greatest Hits)</small><br />SLUS-29095 <small>(Demo)</small>
|serialsNTSCU      = SLUS-20751<br />SLUS-20751GH <small>(Greatest Hits)</small><br />SLUS-29095 <small>(Demo)</small>
|CRCsNTSCU        =  
|CRCsNTSCU        = 0EA35B9F
|releasedateNTSCU  = February 17, 2004<br />2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = February 17, 2004<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2  
|statusNTSCU      = 2  
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|Comments=Runs above full speed., IPU videos have sliced picture.
|Comments=Runs above full speed., IPU videos have sliced picture.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11 22621.2361
|CPU=AMD Ryzen 7 5800X
|GPU=NVIDIA GeForce RTX 2070 Super
|Revision=1.7.5042
<!--
* EE Cyclerate: 100%
* EE Cycle Skipping: Disabled
* MTVU: Enabled
-->
|Graphics=Vulkan
<!--
* Internal Resolution: 4x
* Blending Accuracy: High
* Mipmapping: Full
* Trilinear Filtering: Trilinear (PS2)
* Anisotropic Filtering: 16x
* Dithering: Scaled
* Texture Preloading: Full
Hardware Fixes:
* Half Pixel Offset: Special (Texture)
-->
|Sound=Built-in
<!--
* Output Module: Cubeb
* Synchronization: TimeStretch
* Target Latency: 80ms
-->
|Comments= Unless Blending Accuracy is atleast set to High fire textures that are placed on walls will look incorrect (as if the fire is 100% opacity) and some lights will shine through walls. Besides that the game performs really well and no other issues were encountered. Both normal Singleplayer and all Local Coop Modes are fully playable.
|Tester=Flachzange
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Incorrect fire blending and lights through walls
|IsFixed=0
|IssueLevel=0
|Description=With any HW renderer fire textures placed on walls blend incorrectly (appear as if 100% opacity) and some lights shine through walls.
|Workaround=Set Blending Accuracy to atleast High.
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Vertical lines run across the screen
|IssueName=Vertical lines run across the screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=At higher than native resolutions in Hardware mode, several vertical lines run across the screen.
|Description=At higher than native resolutions in Hardware mode, several vertical lines run across the screen.
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