James Bond 007: Everything or Nothing

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James Bond 007: Everything or Nothing

James Bond 007: Everything or Nothing
Game general and emulation properties:
CERO rating: C
ESRB rating: T (Suggestive Themes, Violence)
PEGI rating: 12+
GRB rating: 12
Widescreen supported natively
Widescreen patch available
Supports up to four local players
Languages supported:
English: SLES-52005 & SLPM-65446 & SLUS-20751 & SLUS-20751GH & SLUS-29095
Japanese: SLPM-65446 & SLPM-65725
German: SLES-52046
French: SLES-52046
Spanish: SLES-52005
Dutch: SLES-52005
Italian: SLES-52005
Swedish: SLES-52005
Korean: SLKA-25129
Region NTSC-U:
Serial numbers: SLUS-20751
SLUS-20751GH (Greatest Hits)
SLUS-29095 (Demo)
Release date: February 17, 2004
2006 (Greatest Hits)
CRCs: 0EA35B9F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52005
SLES-52005/P (Platinum)
SLES-52046
SLES-52046/P (Platinum: The Best of PlayStation 2)
SLED-52326 (Demo)
Release date: February 27, 2004
February 4, 2005 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65446
SLKA-25129 (Korea)
SLPM-65725 (EA Best Hits)
Release date: February 11, 2004
March 24, 2004 (Korea)
September 16, 2004 (EA Best Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): EA Redwood Shores
Publisher(s): Electronic Arts (JP, EU), EA Games (US, JP)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN8.5/10, Metacritic84/100
Game description: Think like Bond, act like Bond, and experience an entirely new Bond adventure. James Bond, the world's greatest secret agent, returns in Everything or Nothing with new guns and gadgets, combat skills, and clever tricks--and it's up to you to put them to good use. Travel through four exciting continents including the Valley of the Kings in Egypt and the French Quarter in New Orleans. The game also features two-player co-op missions and four-player multiplayer arena modes.
Written by Bruce Feirstein, Danny Bilson and Paul Demeo, Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. It is the second Bond game played in third-person after Tomorrow Never Dies, and is the first Bond game to both feature a two-player cooperative mode and lack deathmatch multiplayer mode (a popular staple in the series). The game features returning actors (such as John Cleese and Judi Dench as Q and M respectively), and contains the Aston Martin V12 Vanquish from Brosnan's final Bond film, Die Another Day.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Q6600 @ 3.2GHz
  • GTX 560
1.0.0 (official release) ? ? HACKS: EE 2, VU 1, MTVU OFF, Anything other than native resolution results in lines across the screen. Malfren
PAL Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Gigabyte Geforce GTX660 Windforce OC 2 GB
v1.1.0 r5483 GSdx v0.1.16 r5559
  • SPU2-X v2.0.0 r5427
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, Now gets past intro. Played a level, seems to be working fine. Menus and videos need software mode to show properly
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5546 GSdx 5542 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed., IPU videos have sliced picture.
NTSC-U Windows 11 22621.2361
  • AMD Ryzen 7 5800X
  • NVIDIA GeForce RTX 2070 Super
1.7.5042

<spoiler show="Settings" hide="Hide">

  • EE Cyclerate: 100%
  • EE Cycle Skipping: Disabled
  • MTVU: Enabled

</spoiler>

Vulkan

<spoiler show="Settings" hide="Hide">

  • Internal Resolution: 4x
  • Blending Accuracy: High
  • Mipmapping: Full
  • Trilinear Filtering: Trilinear (PS2)
  • Anisotropic Filtering: 16x
  • Dithering: Scaled
  • Texture Preloading: Full

Hardware Fixes:

  • Half Pixel Offset: Special (Texture)

</spoiler>

Built-in

<spoiler show="Settings" hide="Hide">

  • Output Module: Cubeb
  • Synchronization: TimeStretch
  • Target Latency: 80ms

</spoiler>

Unless Blending Accuracy is atleast set to High fire textures that are placed on walls will look incorrect (as if the fire is 100% opacity) and some lights will shine through walls. Besides that the game performs really well and no other issues were encountered. Both normal Singleplayer and all Local Coop Modes are fully playable. Flachzange


Trivia

  • Original names: 007 エブリシング オア ナッシング (SLPM-65446) & (SLPM-65725), 007 에브리씽 오아 나씽 (SLKA-25129)
  • Also known as 007 – Alles oder Nichts (EU), 007: Everything or Nothing


Known Issues

Incorrect fire blending and lights through walls

  • Status: Active
  • Type: Minor
  • Description: With any HW renderer fire textures placed on walls blend incorrectly (appear as if 100% opacity) and some lights shine through walls.
  • Workaround: Set Blending Accuracy to atleast High.

Fixed Issues

Vertical lines run across the screen

  • Status: Fixed
  • Type: Minor
  • Description: At higher than native resolutions in Hardware mode, several vertical lines run across the screen.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set the Renderer to "OpenGL (Hardware)". In PCSX2 v1.4.0 and earlier you also need to enable "Hardware Depth".
    • Alternative for Direct3D9/11 renderers: Click "Enable HW Hacks", go to Configure Hacks and set skipdraw to 1.

The gallery

Public compatibility forum links