James Bond 007: Everything or Nothing: Difference between revisions

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|gameinfo          = Think like Bond, act like Bond, and experience an entirely new Bond adventure. James Bond, the world's greatest secret agent, returns in Everything or Nothing with new guns and gadgets, combat skills, and clever tricks--and it's up to you to put them to good use. Travel through four exciting continents including the Valley of the Kings in Egypt and the French Quarter in New Orleans. The game also features two-player co-op missions and four-player multiplayer arena modes.<br />
|gameinfo          = Think like Bond, act like Bond, and experience an entirely new Bond adventure. James Bond, the world's greatest secret agent, returns in Everything or Nothing with new guns and gadgets, combat skills, and clever tricks--and it's up to you to put them to good use. Travel through four exciting continents including the Valley of the Kings in Egypt and the French Quarter in New Orleans. The game also features two-player co-op missions and four-player multiplayer arena modes.<br />
Written by Bruce Feirstein, Danny Bilson and Paul Demeo, Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. It is the second Bond game played in third-person after Tomorrow Never Dies, and is the first Bond game to both feature a two-player cooperative mode and lack deathmatch multiplayer mode (a popular staple in the series). The game features returning actors (such as John Cleese and Judi Dench as Q and M respectively), and contains the Aston Martin V12 Vanquish from Brosnan's final Bond film, Die Another Day.
Written by Bruce Feirstein, Danny Bilson and Paul Demeo, Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. It is the second Bond game played in third-person after Tomorrow Never Dies, and is the first Bond game to both feature a two-player cooperative mode and lack deathmatch multiplayer mode (a popular staple in the series). The game features returning actors (such as John Cleese and Judi Dench as Q and M respectively), and contains the Aston Martin V12 Vanquish from Brosnan's final Bond film, Die Another Day.
|widescreen        = 2
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914851-james-bond-007-everything-or-nothing Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914851-james-bond-007-everything-or-nothing Link]
|numberofplayers  = 4
|numberofplayers  = 4
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|french            = SLES-52046
|french            = SLES-52046
|german            = SLES-52046
|german            = SLES-52046
|japanese          = SLPM-65446
|japanese          = SLPM-65446 &  SLPM-65725
|english          = SLES-52005 & SLPM-65446 & SLUS-20751
|english          = SLES-52005 & SLPM-65446 & SLUS-20751 & SLUS-20751GH & SLUS-29095
|widescreenpatch  = 1
|korean            = SLKA-25129
|korean            = SLKA-25129
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20751<br />SLUS-20751GH <small>(Greatest Hits)</small><br />SLUS-29095 <small>(Demo)</small>
|serialsNTSCU      = SLUS-20751<br />SLUS-20751GH <small>(Greatest Hits)</small><br />SLUS-29095 <small>(Demo)</small>
|CRCsNTSCU        =  
|CRCsNTSCU        = 0EA35B9F
|releasedateNTSCU  = February 17, 2004<br />2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = February 17, 2004<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2  
|statusNTSCU      = 2  
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52005<br />SLES-52005/P <small>(Platinum)</small><br />SLES-52046<br />SLES-52046/P <small>(Platinum: The Best of PlayStation 2)</small>
|serialsPAL        = SLES-52005<br />SLES-52005/P <small>(Platinum)</small><br />SLES-52046<br />SLES-52046/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLED-52326 <small>(Demo)</small>
|CRCsPAL          =  
|CRCsPAL          =  
|releasedatePAL    = February 27, 2004<br />February 4, 2005 <small>(Platinum)</small>
|releasedatePAL    = February 27, 2004<br />February 4, 2005 <small>(Platinum)</small>
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65446<br />SLPM-65725 <small>(EA Best Hits)</small><br />SLKA-25129
|serialsNTSCJ      = SLPM-65446<br />SLKA-25129 <small>(Korea)</small><br />SLPM-65725 <small>(EA Best Hits)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = February 11, 2004<br />September 16, 2004 <small>(EA Best Hits)</small>
|releasedateNTSCJ  = February 11, 2004<br />March 24, 2004 <small>(Korea)</small><br />September 16, 2004 <small>(EA Best Hits)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
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|Comments=Runs above full speed., IPU videos have sliced picture.
|Comments=Runs above full speed., IPU videos have sliced picture.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11 22621.2361
|CPU=AMD Ryzen 7 5800X
|GPU=NVIDIA GeForce RTX 2070 Super
|Revision=1.7.5042
<!--
* EE Cyclerate: 100%
* EE Cycle Skipping: Disabled
* MTVU: Enabled
-->
|Graphics=Vulkan
<!--
* Internal Resolution: 4x
* Blending Accuracy: High
* Mipmapping: Full
* Trilinear Filtering: Trilinear (PS2)
* Anisotropic Filtering: 16x
* Dithering: Scaled
* Texture Preloading: Full
Hardware Fixes:
* Half Pixel Offset: Special (Texture)
-->
|Sound=Built-in
<!--
* Output Module: Cubeb
* Synchronization: TimeStretch
* Target Latency: 80ms
-->
|Comments= Unless Blending Accuracy is atleast set to High fire textures that are placed on walls will look incorrect (as if the fire is 100% opacity) and some lights will shine through walls. Besides that the game performs really well and no other issues were encountered. Both normal Singleplayer and all Local Coop Modes are fully playable.
|Tester=Flachzange
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
== Trivia ==
* Original names: '''007 エブリシング オア ナッシング''' (SLPM-65446), '''EA BEST HITS 007エブリシング オア ナッシング''' (SLPM-65725), '''007 에브리씽 오아 나씽''' (SLKA-25129)
* Original names: '''007 エブリシング オア ナッシング''' (SLPM-65446) & (SLPM-65725), '''007 에브리씽 오아 나씽''' (SLKA-25129)
* Also known as '''007 – Alles oder Nichts''' (EU), '''007: Everything or Nothing'''
* Also known as '''007 – Alles oder Nichts''' (EU), '''007: Everything or Nothing'''




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Incorrect fire blending and lights through walls
|IsFixed=0
|IssueLevel=0
|Description=With any HW renderer fire textures placed on walls blend incorrectly (appear as if 100% opacity) and some lights shine through walls.
|Workaround=Set Blending Accuracy to atleast High.
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Vertical lines run across the screen
|IssueName=Vertical lines run across the screen
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In higher than native resolutions in hardware mode, vertical lines run across the screen.
|Description=At higher than native resolutions in Hardware mode, several vertical lines run across the screen.
|Workaround=In Video Plugin settings select OpenGL as the Renderer and enable Hardware Depth.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set the Renderer to "OpenGL (Hardware)". In PCSX2 v1.4.0 and earlier you also need to enable "Hardware Depth".
** Alternative for D3D9/11 Renderers: enable HW Hacks and set skipdraw to 1.
** Alternative for Direct3D9/11 renderers: Click "Enable HW Hacks", go to Configure Hacks and set skipdraw to 1.
}}
}}


==The gallery==
==The gallery==
67,565

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