Jak and Daxter: The Precursor Legacy: Difference between revisions

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|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.
|Comments=Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i7-7700K @ 4.5Ghz
|GPU=NVIDIA Geforce GTX970
|Revision=1.5.0
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Software)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Rendering threads: 3
* Mipmapping: On
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.
|Tester=Terg500
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i7-7700 @ 4.2Ghz
|GPU=AMD RADEON RX580 8 GB
|Revision=1.5.0 dev 3362
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large framebuffer : yes
* Mipmapping: Full
* Automatic CRC level: Full
* Date accurancy: Full
* Accurate blending: Basic
* (HACK) texture offset: Y = 200
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it).
|Tester=0kim0
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Distant water doesn't render correctly in any hardware mode
|IsFixed=0
|IssueLevel=0
|Description=Looking out to the water from the beach shows blocky water
|Workaround=Switching to software mode fixes it.
<gallery widths="175px" heights="100px">
File:20191120002645 1.jpg|OpenGL Software mode
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>}}
{{Issue
|IssueName=The game looks blurred
|IsFixed=0
|IssueLevel=-1
|Description=The game has heavy use of motion blur.
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200
}}


{{Issue
{{Issue
|IssueName=Misplaced shadows
|IssueName=Misplaced shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes.
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
|Workaround=None
|Workaround=None


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{{Issue
{{Issue
|IssueName="Glitchy" eyes
|IssueName="Glitchy" eyes
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Workaround=Set the Renderer in GSdx to any of the Software modes.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Characters have weird shadows and odd colors.
|Description=Characters have weird shadows and odd colors.
|Workaround=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher. For older versions use the Alpha hack in GSdx Configure Hacks menu or set VU Cycle Stealing to 1 in Config -> Emulation Settings -> Speedhacks tab.
|Workaround=Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
 
}}
}}


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<gallery>
<gallery>
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_2.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
File:Jak and daxter geyser rock.png|Jak and Daxter: The Precursor Legacy (SCUS 97124)
</gallery>
</gallery>


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