Jak and Daxter: The Precursor Legacy: Difference between revisions

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|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, KO)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, KO)
|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link]
|gameinfo          = A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy.  A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure.  You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas.  Discover the story behind the mysterious Eco and unleash the hero within.<br />
|gameinfo          = A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy.  A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure.  You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas.  Discover the story behind the mysterious Eco and unleash the hero within.<br />
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.
|widescreen        = 1
|widescreen        = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/516509-jak-and-daxter-the-precursor-legacy Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/516509-jak-and-daxter-the-precursor-legacy Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]|90/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]|90/100}}
|japan_rating      = A
|japan_rating      = A
|ko_rating        = ALL
|ko_rating        = ALL
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|releasedateNTSCU  = December 3, 2001<br />December 3, 2002 <small>(Greatest Hits)</small>
|releasedateNTSCU  = December 3, 2001<br />December 3, 2002 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      = 2
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
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|Revision=1.5.0
|Revision=1.5.0
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Software)
* Renderer: OpenGL (Software)
* Interlacing: Auto
* Interlacing: Auto
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* Rendering threads: 3
* Rendering threads: 3
* Mipmapping: On
* Mipmapping: On
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.
|Comments=The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times.
|Tester=Terg500
|Tester=Terg500
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i7-7700 @ 4.2Ghz
|GPU=AMD RADEON RX580 8 GB
|Revision=1.5.0 dev 3362
|Graphics=GSdx 1.1.0 AVX2
<!--
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large framebuffer : yes
* Mipmapping: Full
* Automatic CRC level: Full
* Date accurancy: Full
* Accurate blending: Basic
* (HACK) texture offset: Y = 200
-->
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it).
|Tester=0kim0
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro 64-bit
|CPU=Intel Core i3-10100 @ 4.1Ghz
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)
|Revision=1.6.0
<!--
* Emulation Settings Preset: 3-Balanced
* Bios: 2.00 Europe
-->
|Graphics=GSdx 1.2.0 AVX2
<!--
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Allow 8-Bit Textures: no
* Large framebuffer: no
* Internal Resolution: 3x Native (~1080p)
* Anisotropic Filtering: 4x
* Mipmapping: Basic
* Automatic CRC level: Partial (OpenGL)
* Date accuracy: Fast
* Blending Accuracy: Medium
* (HACK) Frame Buffer Conversion: on
-->
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues.
|Tester=STeFX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel i5-3570k @ 3.4GHz (Overclocked to 4.7GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
<!--
** Speedhacks: None
** MTVU: ✓
-->
|Graphics=GSdx 1.2.0 (SSE4)
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Allow 8-Bit Textures: ✓
* Mipmapping: Basic
* Texture offsets: X: 0, Y: 300
* Deinterlacing patch
-->
|Sound=* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Blocky water when viewed at a distance (only visible early in the game). Looks blurry when upscaled without HW hacks or a deinterlacing patch (I used the patch at https://forums.pcsx2.net/Thread-No-interlacing-codes). Very occasional lag at the title screen and in some cutscenes e.g. the bombs exploding at the Mountain Pass, but gameplay ran at full speed at all times. Sound gets a bit choppy when there are loud sound effects (e.g. explosions), and there are crackling sounds when saving savestates, even if there is no sound when saving. Fully playable (I completed the game 100%).
|Tester=PandoraGTX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<!--
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cycle Skipping: 0
** MTVU: ✓
-->
|Graphics=GSdx
<!--
* Renderer: OpenGL
* Internal Resolution: 8x Native
* FXAA: ✓
-->
|Sound=SPU2-X
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Garuda Linux
|CPU=?
|CPU=AMD Ryzen 5 3600
|GPU=?
|GPU=EVGA GeForce 2060 KO Ultra
|Revision=?
|Revision=1.6.0
|Graphics=?
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]
|Sound=?
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=?
|Comments=The game will run just fine. There may be some minor slowdown, but it's not enough to affect performance. Do not turn on the Half-Pixel Offset, because this will cause black lines to appear.
|Tester=?
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
{{TestingHeader|OS=Mac}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=MacOS Monterey 12.3
|CPU=Apple Silicon M1
|GPU=Apple Silicon M1
|Revision=tellowkrinkle fork, Nightly - macos-20220302
|Graphics=Metal
<!--
* Preset: Balanced
* Internal Resolution: 4x Native
* Anisotropic Filtering: 2x
* Blending Accuracy: Ultra
* Texture Filtering of Display: ✓
* FXAA: ✓
-->
-->
|Sound=Cubeb
|Comments=I finished the game with 98% - all Power Cells. The game is pure joy to play, and apart from the known minor graphical glitches, no real problems. However, I experienced some major crashes in on particular level (Precursor Basin, only there), but they for some reasons faded away and did not hinder me to collect all Power Cells. Responsiveness and controls are just perfect. Upscaled graphics are eye candy.
|Tester=estefan3112
}}
{{TestingFooter}}


==Trivia==
==Trivia==
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* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* The PAL version supports 60Hz.




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==Known Issues==
==Known Issues==
{{Issue
|IssueName=The game looks blurred
|IsFixed=0
|IssueLevel=-1
|Description=The game has heavy use of motion blur.
|Workaround= Go to config > video > plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300
}}


{{Issue
{{Issue
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|IssueLevel=0
|IssueLevel=0
|Description=Looking out to the water from the beach shows blocky water  
|Description=Looking out to the water from the beach shows blocky water  
|Workaround=Switching to software mode fixes it, but then character shadows are broken with no fix.
|Workaround=Switching to software mode fixes it.


<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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{{Issue
{{Issue
|IssueName=The game looks blurred
|IssueName='SCEA presents' splash screen cut in half
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=The game has heavy use of motion blur.  
|Description=After booting, the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200
|Workaround=Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
}}
}}
==Fixed Issues==


{{Issue
{{Issue
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes.
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
|Workaround=None
|Workaround=None. May have been fixed since 1.6.0?


<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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|IssueLevel=0
|IssueLevel=0
|Description=Characters have weird shadows and odd colors.
|Description=Characters have weird shadows and odd colors.
|Workaround=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games. To enable it go to Config -> Video (GS) -> Plugin Settings, set the Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher. For older versions use the Alpha hack in GSdx Configure Hacks menu or set VU Cycle Stealing to 1 in Config -> Emulation Settings -> Speedhacks tab.
|Workaround=Issue has been fixed on 1.5 dev builds. For older versions, Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Jak1-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, no interlacing patch, widescreen patch
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361)
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