Jak and Daxter: The Precursor Legacy: Difference between revisions

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Tag: Manual revert
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|Revision=1.5.0
|Revision=1.5.0
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Software)
* Renderer: OpenGL (Software)
* Interlacing: Auto
* Interlacing: Auto
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* Rendering threads: 3
* Rendering threads: 3
* Mipmapping: On
* Mipmapping: On
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Revision=1.5.0 dev 3362
|Revision=1.5.0 dev 3362
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* Accurate blending: Basic
* Accurate blending: Basic
* (HACK) texture offset: Y = 200
* (HACK) texture offset: Y = 200
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Emulation Settings Preset: 3-Balanced
* Emulation Settings Preset: 3-Balanced
* Bios: 2.00 Europe
* Bios: 2.00 Europe
</spoiler>  
-->  
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* Blending Accuracy: Medium
* Blending Accuracy: Medium
* (HACK) Frame Buffer Conversion: on
* (HACK) Frame Buffer Conversion: on
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 670 (*2)  
|GPU=NVIDIA GeForce GTX 670 (*2)  
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
** Speedhacks: None
** Speedhacks: None
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 (SSE4)
|Graphics=GSdx 1.2.0 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
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* Texture offsets: X: 0, Y: 300
* Texture offsets: X: 0, Y: 300
* Deinterlacing patch
* Deinterlacing patch
</spoiler>
-->
|Sound=* SPU2-X 2.0.0
|Sound=* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
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|GPU=Geforce 1660 Super
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
** EE Cycle Skipping: 0
** EE Cycle Skipping: 0
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL
* Renderer: OpenGL
* Internal Resolution: 8x Native
* Internal Resolution: 8x Native
* FXAA: ✓
* FXAA: ✓
</spoiler>
-->
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.
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|Revision=tellowkrinkle fork, Nightly - macos-20220302
|Revision=tellowkrinkle fork, Nightly - macos-20220302
|Graphics=Metal
|Graphics=Metal
<spoiler show="Settings" hide="Hide">
<!--
* Preset: Balanced
* Preset: Balanced
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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* Texture Filtering of Display: ✓
* Texture Filtering of Display: ✓
* FXAA: ✓
* FXAA: ✓
</spoiler>
-->
|Sound=Cubeb
|Sound=Cubeb
|Comments=I finished the game with 98% - all Power Cells. The game is pure joy to play, and apart from the known minor graphical glitches, no real problems. However, I experienced some major crashes in on particular level (Precursor Basin, only there), but they for some reasons faded away and did not hinder me to collect all Power Cells. Responsiveness and controls are just perfect. Upscaled graphics are eye candy.
|Comments=I finished the game with 98% - all Power Cells. The game is pure joy to play, and apart from the known minor graphical glitches, no real problems. However, I experienced some major crashes in on particular level (Precursor Basin, only there), but they for some reasons faded away and did not hinder me to collect all Power Cells. Responsiveness and controls are just perfect. Upscaled graphics are eye candy.
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