Jak and Daxter: The Precursor Legacy: Difference between revisions

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|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, KO)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, KO)
|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [http://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Jak_and_Daxter:_The_Precursor_Legacy Link]
|gameinfo          = A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy.  A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure.  You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas.  Discover the story behind the mysterious Eco and unleash the hero within.<br />
|gameinfo          = A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy.  A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure.  You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas.  Discover the story behind the mysterious Eco and unleash the hero within.<br />
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.
|widescreen        = 1
|widescreen        = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/516509-jak-and-daxter-the-precursor-legacy Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/516509-jak-and-daxter-the-precursor-legacy Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]|90/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/jak-and-daxter-the-precursor-legacy Metacritic]|90/100}}
|japan_rating      = A
|japan_rating      = A
|ko_rating        = ALL
|ko_rating        = ALL
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|Revision=1.5.0
|Revision=1.5.0
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Software)
* Renderer: OpenGL (Software)
* Interlacing: Auto
* Interlacing: Auto
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* Rendering threads: 3
* Rendering threads: 3
* Mipmapping: On
* Mipmapping: On
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Revision=1.5.0 dev 3362
|Revision=1.5.0 dev 3362
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* Accurate blending: Basic
* Accurate blending: Basic
* (HACK) texture offset: Y = 200
* (HACK) texture offset: Y = 200
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Emulation Settings Preset: 3-Balanced
* Emulation Settings Preset: 3-Balanced
* Bios: 2.00 Europe
* Bios: 2.00 Europe
</spoiler>  
-->  
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* Blending Accuracy: Medium
* Blending Accuracy: Medium
* (HACK) Frame Buffer Conversion: on
* (HACK) Frame Buffer Conversion: on
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 670 (*2)  
|GPU=NVIDIA GeForce GTX 670 (*2)  
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
** Speedhacks: None
** Speedhacks: None
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 (SSE4)
|Graphics=GSdx 1.2.0 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
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* Texture offsets: X: 0, Y: 300
* Texture offsets: X: 0, Y: 300
* Deinterlacing patch
* Deinterlacing patch
</spoiler>
-->
|Sound=* SPU2-X 2.0.0
|Sound=* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
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|GPU=Geforce 1660 Super
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
** EE Cycle Skipping: 0
** EE Cycle Skipping: 0
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL
* Renderer: OpenGL
* Internal Resolution: 8x Native
* Internal Resolution: 8x Native
* FXAA: ✓
* FXAA: ✓
</spoiler>
-->
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.
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|Revision=tellowkrinkle fork, Nightly - macos-20220302
|Revision=tellowkrinkle fork, Nightly - macos-20220302
|Graphics=Metal
|Graphics=Metal
<spoiler show="Settings" hide="Hide">
<!--
* Preset: Balanced
* Preset: Balanced
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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* Texture Filtering of Display: ✓
* Texture Filtering of Display: ✓
* FXAA: ✓
* FXAA: ✓
</spoiler>
-->
|Sound=Cubeb
|Sound=Cubeb
|Comments=I finished the game with 98% - all Power Cells. The game is pure joy to play, and apart from the known minor graphical glitches, no real problems. However, I experienced some major crashes in on particular level (Precursor Basin, only there), but they for some reasons faded away and did not hinder me to collect all Power Cells. Responsiveness and controls are just perfect. Upscaled graphics are eye candy.
|Comments=I finished the game with 98% - all Power Cells. The game is pure joy to play, and apart from the known minor graphical glitches, no real problems. However, I experienced some major crashes in on particular level (Precursor Basin, only there), but they for some reasons faded away and did not hinder me to collect all Power Cells. Responsiveness and controls are just perfect. Upscaled graphics are eye candy.
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=The game looks blurred
|IsFixed=0
|IssueLevel=-1
|Description=The game has heavy use of motion blur.
|Workaround= Go to config > video > plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300
}}


{{Issue
{{Issue
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{{Issue
{{Issue
|IssueName=The game looks blurred
|IssueName='SCEA presents' splash screen cut in half
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=The game has heavy use of motion blur.  
|Description=After booting, the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Workaround= Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300
|Workaround=Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
}}
}}
==Fixed Issues==


{{Issue
{{Issue
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|IssueLevel=0
|IssueLevel=0
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
|Workaround=None
|Workaround=None. May have been fixed since 1.6.0?


<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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|IssueLevel=0
|IssueLevel=0
|Description=Characters have weird shadows and odd colors.
|Description=Characters have weird shadows and odd colors.
|Workaround=Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
|Workaround=Issue has been fixed on 1.5 dev builds. For older versions, Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
}}


{{Issue
|IssueName='SCEA presents' splash screen cut in half
|IsFixed=0
|IssueLevel=0
|Description=After booting, the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Workaround=Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
}}


}}


==The gallery==
==The gallery==
67,565

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