Jak X: Combat Racing: Difference between revisions

Amended issue.
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|genre            = Racing
|genre            = Racing
|wikipedia        = [https://en.wikipedia.org/wiki/Jak_X:_Combat_Racing Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Jak_X:_Combat_Racing Link]
|gameinfo          = Jak is back in the 3D combat racing game Jak X: Combat Racing. After saving the world in Jak 3, Jak finds out he must save the word once again; this time, by entering a combat racing tournament. As Jak, you must compete in a handful of game modes while progressing through a nonlinear story. The game includes a variety of power-ups, tracks, and customization options. Multiplayer and online modes are also available.<br />
|gameinfo          = Jak is back in the 3D combat racing game Jak X: Combat Racing. After saving the world in Jak 3, Jak finds out he must save the world once again; this time, by entering a combat racing tournament. As Jak, you must compete in a handful of game modes while progressing through a nonlinear story. The game includes a variety of power-ups, tracks, and customization options. Multiplayer and online modes are also available.<br />
In Jak X: Combat Racing, the player controls characters from the Jak and Daxter series, all of which race in customizable dune buggy-like vehicles. The two main modes of play in the game are Adventure and Exhibition. Jak, the main character of the series, is the only playable character in the Adventure mode, and must participate in a series of Eco Cup Championships in the game's story to obtain an antidote to a poison he and his comrades have consumed.  
In Jak X: Combat Racing, the player controls characters from the Jak and Daxter series, all of which race in customizable dune buggy-like vehicles. The two main modes of play in the game are Adventure and Exhibition. Jak, the main character of the series, is the only playable character in the Adventure mode, and must participate in a series of Eco Cup Championships in the game's story to obtain an antidote to a poison he and his comrades have consumed.  
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927166-jak-x-combat-racing Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927166-jak-x-combat-racing Link]
|numberofonlineplayers = 6
|numberofonlineplayers = 6
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-x-combat-racing Metacritic]|76/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/jak-x-combat-racing Metacritic]|76/100}}
|eu_rating        = 12+
|eu_rating        = 12+
|na_rating_text    = Crude Humor, Fantasy Violence, Language, Use of Tobacco
|na_rating_text    = Crude Humor, Fantasy Violence, Language, Use of Tobacco
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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97429<br />SCUS-97488 <small>(Public Beta v.1)</small><br />SCUS-97486 <small>(Regular Demo)</small>
|serialsNTSCU      = SCUS-97429<br />SCUS-97574 <small>(Greatest Hits)</small><br />SCUS-97488 <small>(Public Beta v.1)</small><br />SCUS-97486 <small>(Regular Demo)</small>
|CRCsNTSCU        = 3091E6FB
|CRCsNTSCU        = 3091E6FB
|releasedateNTSCU  = October 18, 2005<br />2006 <small>(Greatest Hits)</small>
|releasedateNTSCU  = October 18, 2005<br />2006 <small>(Greatest Hits)</small>
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 2
* EE Cyclerate: 2
* EE Cycle Skipping: 2
* EE Cycle Skipping: 2
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
* 8-bit Textures: Yes
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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* Also known as '''Jak X'''
* Also known as '''Jak X'''
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==


{{Issue
{{Issue
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Alternatively use software mode.
Alternatively use software mode.
}}
}}
{{Issue
{{Issue
|IssueName=Player 2's screen is corrupted in split-screen mode.
|IssueName=Player 2's screen is corrupted in split-screen mode.
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|Description=Player's 2's screen is entirely white with only HUD icons visible, which will repeat themselves in a small trail.
|Description=Player's 2's screen is entirely white with only HUD icons visible, which will repeat themselves in a small trail.
|Workaround=Only known workaround is software mode.
|Workaround=Only known workaround is software mode.
}}
{{Issue
|IssueName=Afterburner detaches from the back of vehicle
|IsFixed=0
|IssueLevel=0
|Description=While boosting, the afterburner frequently comes off the back of the vehicle, both horizontally and vertically. This especially seems to happen during tight drifts.
|Workaround=Go to per-game emulation settings and uncheck 'Enable Instant VU1'. This may have a small impact on performance.
|FirstTestedOn=[https://github.com/PCSX2/pcsx2/issues/10936 v1.7.5884]
|LastTestedOn=v1.7.5661
}}
==Fixed Issues==
{{Issue
|IssueName='SCEA presents' splash screen cut in half
|IsFixed=1
|IssueLevel=0
|Description=After booting, the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Workaround=Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
}}
{{Issue
|IssueName=Audio glitch during hang-time counter
|IsFixed=1
|IssueLevel=0
|Description=While jumping, the hang-time counter ticking noise instead sounds like a semi truck's horn.
|Workaround=Fixed as of v1.7.2370. No known workaround for older versions.
|FirstTestedOn=[https://github.com/PCSX2/pcsx2/issues/3120 v1.5.0-dev-3283-ge2d899231]
|LastTestedOn=[https://github.com/PCSX2/pcsx2/pull/5533 v1.7.2370]
}}
}}


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