Jak II

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Developer(s): Naughty Dog
Publisher(s): SCEA (US), SCE Australia (AU), SCEE (EU), SCEI (KO, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: GameRankings88/100, Metacritic87/100
Game description: Jak is back in another action-packed adventure, but he's not the same. In Jak II, experiments with Dark Eco gone wrong leave Jak with an uncontrollable dark side, and after two years in prison, Jak seeks vengeance. Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations. Armed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.
The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There is also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira.

Jak II
Jak II box.jpg
NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Comic Mischief, Mild Language, Mild Violence, Suggestive Themes)
PEGI rating: 12+ (Violence, Bad Language)
GRB rating: 12
Widescreen supported natively
Widescreen patch available
Progressive scan supported
GPU intensive game
CPU intensive game
Languages supported:
English: SCUS-97273 & SCUS-97265 & SCED-51700 & SCES-51608 & SCUS-97265GH & SCUS-97509 & SCUS-97274
Japanese: SCUS-97265 & SCES-51608 & SCPS-15057
German: SCUS-97265 & SCED-51700 & SCES-51608
French: SCUS-97265 & SCED-51700 & SCES-51608
Spanish: SCUS-97265 & SCED-51700 & SCES-51608
Italian: SCUS-97265 & SCED-51700 & SCES-51608
Korean: SCUS-97265 & SCES-51608 & SCKA-20010
Region NTSC-U:
Serial numbers: SCUS-97265
SCUS-97265GH (Greatest Hits)
SCUS-97273 (Demo)
SCUS-97509 (Greatest Hits)
SCUS-97274 (Video Demo)
Release date: October 14, 2003
2004 (Greatest Hits)
CRCs: 9184AAF1
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51608
SCES-51608/P (Platinum)
SCED-51700 (Demo)
Release date: October 15, 2003 (Australia)
October 17, 2003
August 13, 2004 (Platinum)
2004 (Platinum, Australia)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-20010 (Korea)
SCPS-15057
SCAJ-20073
PAPX-90516 (Trial)
Release date: January 8, 2004 (Korea)
March 11, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64-bit, 3 GB RAM
  • AMD Phenom II X3 700e @ 2.40 GHz
  • AMD Radeon HD 7700
1.0.0 GSdx SSE2 0.1.16 (r5334)
  • SPU2-X 2.0.0 (latest)
  • LilyPad 0.11.0 (svn r5282)
BIOS: USA v01.60(07/02/2002), Emulation Settings: Set VU0 to Super VU recompiler, VU1 to microVU, turn on ALL speed hacks, EE Cyclerate: 3, VU Cycle Stealing 3. I got the framerate up using the D3D9/D3D11 hardware renderers. I cannot get SSE3 or SSE4 to work under AMD. In Software mode you get a normal color palette and almost no FPS, but under Hardware mode, you get all kinds of glitches and full speed on the video. Wolverine79936
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable.
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X @ 4 GB
1.2.1 (r5875) GSdx 0.1.16 (r5875)
  • SPU2-X r5875
  • LilyPad 0.11.0 r5875
Bios v2.0 was used. Game is playable in GSdx Hardware mode, however their are a lot of graphical glitches. The ones previously mentioned by Wolverine are still present. When switching to Software mode, the graphical glitches go away but the game runs extremely slow, making it barely playable in either mode. Zrooney
NTSC-U Windows 8.1 64-Bit
  • Intel Core i7 @ 4.60 GHz
  • NVIDIA GeForce GTX 750 Ti @ 2 GB
1.3.0 (r5889) GSdx SSE41 (r5894)
  • SPU2-X 2.0.0 (r5893)
  • LilyPad 0.11.0 (r5822)
Runs above full speed but can be limited to native. Rendering on my machine can max out all settings at 1080p @ 70 FPS, however MSAA at any level halves framerate. Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode, software rendering removes this problem but must drop to native resolution to have a playable 60 FPS. Bushrat011899
NTSC-U Windows 10 64-Bit
  • Intel Core i5 @ 3.50 GHz
  • NVIDIA GeForce GTX 970 @ 4 GB
1.4.0 GSdx AVX2 1.0.1.9
  • SPU2-X 2.0.GIT
  • LilyPad 0.11.0
Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At GSdx Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added. AlexFlame
PAL Windows 7 64-Bit
  • Intel Core i5 @ 3.30 GHz
  • AMD Radeon HD 6000
1.5.0-dev-1287 Default Default Very demanding in both software and hardware modes, often below 100% speed. Setting speedhacks "EE Cyclerate" to 3 and "VU Cycle Stealing" to 1 gives reasonable performance at and near 100%, with less dramatic and less frequent speed drops. Setting "VU Cycle Stealing" to 3 shows false FPS and causes choppy gameplay. FlatOut
NTSC-U Windows 10 Pro x64
  • AMD Ryzen 1700 @ 3.40 GHz
  • NVIDIA GeForce GTX 1070
1.5.0-dev-2969
GSdx 1.1.0
  • SPU2-X 2.0.0
  • Lilypad 0.12.0
The game constantly speeds up significantly and then slows down in the fortress, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. OpenGL (hardware) seems to help things very little, and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well. TheTechnician27
NTSC-U Windows 10 Pro x64
  • Intel i7-4790k @ 4.00Ghz
  • NVIDIA GeForce RTX 2080
1.7.0-dev-191-g5118aba45
GSdx 1.2.0
  • SPU2-X 2.0.0
  • Lilypad 0.12.1
Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Observations by FlatOut are still valid, though setting VU Cycle Stealing to 2 seems to run better. Level 3 does indeed cause choppy gameplay but seems to resolve more sound issues. Finished the game without any major instabilities, though mostly minor graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows. Darkshadows
NTSC-U Windows 10 Home x64
  • Intel i5-3570k @3.4GHz (Overclocked to 4.7GHz)
  • NVIDIA GeForce GTX 670
1.6.0,

1.7.2672 (SSE4)

GSdx 1.2.0
  • SPU2-X 2.0.0 Xaudio2
  • Lilypad 0.12.1
Frequent lag without speedhacks; unless you have a high-end PC, speedhacks are essential to make the game playable. EE Cyclerate +1 and EE Cycle Skipping +2 makes the framerate relatively stable in gameplay sections, although cutscenes often run below PS2 framerate and some areas still lag, most notably the Precursor Oracle's house and the room with the bugs in the Tomb of Mar. Using the black label version (v1.00) as for some unexplained reason, Torn's finger is stretched in the Greatest Hits version (v2.01). Aside from the lag, there are noticeable issues with mipmapping and textures; this is most visible with the skybox in the palace. Software mode fixes this, but causes lag. Some textures seem to randomly glitch out, like the wings on the hovercraft in Haven City and Samos's eyes and beard in some cutscenes. Game froze when entering the stadium at one point, but I'm not sure if this is a PCSX2 bug or a native PS2 bug. I was also missing 3 orbs at the end of the game despite having seemingly done everything, and had to get them with the infinite orbs glitch. Again, this is known to be a bug in the original game and is probably unrelated to PCSX2. Fully playable (aside from having to cheat in the last 3 orbs, I completed the game 124%). PandoraGTX


Trivia

  • Original names: ジャック×ダクスター2 (SCPS-15057), 잭 2 (SCKA-20010)
  • Also known as Jak II: Renegade (EU, AU), Jak and Daxter II (JP), Jak II: El Renegado (EU)
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Fixed Issues

Glitchy eyes and messed up colors

  • Status: Fixed
  • Type: Minor
  • Description: All characters have a glitchy eye(s).
  • Workaround: Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.

Stretched shadows

  • Status: Fixed
  • Type: Minor
  • Description: Objects have stretched shadows in hardware renderer.
  • Workaround: Fixed in 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level (default).

Jak speeds up

  • Status: Fixed
  • Type: Serious
  • Description: jak moves faster in some areas of the game which makes the game harder, those areas are small parts of the Level not a specific location.
  • Workaround: Fixed as of v1.5.0-dev-3278 for older version go to Config > Emulation Settings > Speedhacks tab, set EE cycle to 300%.

Note: cause minor slowdown and choppy camera.

Pentagons appear

  • Status: Fixed
  • Type: Minor
  • Description: In OpenGl where smoke is supposed to appear a Pentagon appear instead
  • Workaround: Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".

Game is in Japanese

  • Type: Note (not an issue)
  • Description: The game always starts in Japanese even after the language has already been set.
  • Workaround: Fixed on 1.7 dev builds. For older builds full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.

'SCEA presents' splash screen cut in half

  • Status: Fixed
  • Type: Minor
  • Description: When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
  • Workaround: Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.


Known Issues

Unstable performance

  • Status: Active
  • Type: Serious
  • Description: Some areas of the game (seems to be those that cause lag on the PS2) seem to speed up, even with the framelimiter enabled. This seems to be caused by the game "speeding up" physics when the framerate decreases, and PCSX2 doesn't emulate this correctly.
  • Workaround: Use speedhacks. Any combination of EE cyclerate and VU cycle stealing fixes this.

Precursor Oracle lag

  • Status: Active
  • Type: Minor
  • Description: Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
  • Workaround: Unknown

Mipmapping issues in Hardware Mode

  • Status: Active
  • Type: Minor
  • Description: Broken textures at a distance.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".

For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.

Unable to progress in Weapons Lab

  • Status: Active
  • Type: Serious
  • Description: In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
  • Workaround: Switch from OpenGL to a DirectX renderer. Everything works as expected this way.

Broken fingers

  • Status: Active
  • Type: Serious
  • Description: In the NTSC-U Greatest Hits version of the game (v2.01), Torn's finger is stretched and looking at him will glitch out the graphics.
  • Workaround: Use the black label version (v1.00).

Glitchy menus

  • Status: Active
  • Type: Minor
  • Description: When changing a setting in the pause screen and menus e.g. enabling/disabling progressive, the background shows orange glitched graphics.
  • Workaround: Software mode fixes it, but is not recommended as it is likely to cause lag. As far as I know, the glitch only affects the menus and has no effect on gameplay.