Jak II: Difference between revisions

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(Updated splash screen issue description.)
(Weapons lab is no longer an issue if it ever was.)
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|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".  
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
}}
}}


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|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Workaround=Unknown
|Workaround=Unknown
}}
{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=1
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way."
}}
}}