Jak II: Difference between revisions

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|Comments=The game constantly speeds up significantly and then slows down in the fortress, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. OpenGL (hardware) seems to help things very little, and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well.
|Comments=The game constantly speeds up significantly and then slows down in the fortress, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. OpenGL (hardware) seems to help things very little, and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well.
|Tester=TheTechnician27
|Tester=TheTechnician27
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel i7-4790k @ 4.00Ghz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 3
* EE Cycle Skipping: 3
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Observations by FlatOut are still valid, though setting VU Cycle Stealing to 2 seems to run better. Level 3 does indeed cause choppy gameplay but seems to resolve more sound issues. Finished the game without any major instabilities, though mostly minor graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows.
|Tester=Darkshadows
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Fixed Issues==
 
{{Issue
{{Issue
|IssueName=Glitchy eyes and messed up colors
|IssueName=Glitchy eyes and messed up colors
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|Description=All characters have a glitchy eye(s).
|Description=All characters have a glitchy eye(s).
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Game is in Japanese
|IsFixed=0
|IssueLevel=-1
|Description=The game always starts in Japanese even after the language has already been set.
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.
}}
}}


{{Issue
{{Issue
|IssueName=Stretched shadows
|IssueName=Stretched shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Objects have stretched shadows.
|Description=Objects have stretched shadows in hardware renderer.
|Workaround=A CRC Hack has been added to recent 1.5.0-dev builds to resolve the issue. To enable it go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL (Hardware)", make sure Blending Unit Accuracy is set to "Basic" or higher, and that CRC Hack Level is set to "Minimum" or higher. For older versions click "Enable HW Hacks", go to Configure Hacks and set skipdraw to '5' in order to remove the shadows.
|Workaround=Fixed in 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level (default).
}}
}}


{{Issue
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IssueName=Jak speeds up
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Description=jak moves faster in some areas of the game which makes the game harder, those areas are small parts of the Level not a specific location.  
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
|Workaround=Fixed as of v1.5.0-dev-3278 for older version go to Config > Emulation Settings > Speedhacks tab, set EE cycle to 300%.  
Note: cause minor slowdown and choppy camera.  
}}
}}


{{Issue
{{Issue
|IssueName= Pentagons appear
|IssueName= Pentagons appear
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
}}
}}


{{Issue
{{Issue
|IssueName=Jak speeds up
|IssueName=Game is in Japanese
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=-1
|Description=jak moves faster in some areas of the game which makes the game harder, those areas are small parts of the Level not a specific location.  
|Description=The game always starts in Japanese even after the language has already been set.
|Workaround=Fixed as of v1.5.0-dev-3278 for older version go to Config > Emulation Settings > Speedhacks tab, set EE cycle to 300%.
|Workaround=Fixed on 1.7 dev builds. For older builds full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.
Note: cause minnor slowdown and choppy camera.  
}}
}}
==Known Issues==


{{Issue
{{Issue
|IssueName=Stretched Text and images
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=In the greatest hits version of the game the text and images appear stretched .
|Description=Broken textures at a distance.
|Workaround=Download the latest OPL Daily Build from http://www.ps2-home.com/forum/viewtopic.php?f=83&t=3 this link (warning, third-party link!)]. In CDVD  Choose your game and dont boot it, Run the ELF file you downloaded, change rendering to software mod,In the ELF file go to display settings change video to 576p and activate widescreen, save your settings.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".  
Choose exit and you will return to ps2 menu with the memory cards and your disc, play the disc, wait for the game to get to the title screen than Switch to hardware mode back.
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
Note:You have to do it every time you boot the game. This can also solve the "Game is in Japanese" issue.  
}}
}}


{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
}}


{{Jak and Daxter series}}
{{Jak and Daxter series}}
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