Jak II: Difference between revisions

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875 bytes added ,  20 August 2019
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(Updated my test.)
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|releasedatePAL    = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small>
|releasedatePAL    = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Comments=Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At GSdx Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added.  
|Comments=Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At GSdx Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added.  
|Tester=AlexFlame
|Tester=AlexFlame
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 64-Bit
|CPU=Intel Core i5 @ 3.30 GHz
|GPU=AMD Radeon HD 6000
|Revision=1.5.0-dev-1287
|Graphics=Default
|Sound=Default
|Comments=Very demanding in both software and hardware modes, often below 100% speed. Setting speedhacks "EE Cyclerate" to 3 and "VU Cycle Stealing" to 1 gives reasonable performance at and near 100%, with less dramatic and less frequent speed drops. Setting "VU Cycle Stealing" to 3 shows false FPS and causes choppy gameplay.
|Tester=FlatOut
}}
}}
{{TestingEntry
{{TestingEntry
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* 8-bit Textures: No
* 8-bit Textures: No
* Large Framebuffer: No
* Large Framebuffer: No
* Skipdraw Range: 1–5
* Skipdraw Range: 1–1
* FXAA Shader: Yes
* FXAA Shader: Yes  
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Lilypad 0.12.0
* Lilypad 0.12.0
|Comments=The game constantly speeds up significantly and then slows down in the prison escape, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable, but not good. There are numerous, glaring texture issues, often when viewing them at a distance. Objects (such as people and vehicles) become invisible frequently then render back in. OpenGL (hardware) seems to help things very little (possibly less invisibility time?), and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well. Overall, it's playable, but it's currently terrible to play through.
|Comments=The game constantly speeds up significantly and then slows down in the fortress, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. OpenGL (hardware) seems to help things very little, and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well.
|Tester=TheTechnician27
|Tester=TheTechnician27
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 64-Bit
|CPU=Intel Core i5 @ 3.30 GHz
|GPU=AMD Radeon HD 6000
|Revision=1.5.0-dev-1287
|Graphics=Default
|Sound=Default
|Comments=Very demanding in both software and hardware modes, often below 100% speed. Setting speedhacks "EE Cyclerate" to 3 and "VU Cycle Stealing" to 1 gives reasonable performance at and near 100%, with less dramatic and less frequent speed drops. Setting "VU Cycle Stealing" to 3 shows false FPS and causes choppy gameplay.
|Tester=FlatOut
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Glitchy eyes and messed up colors
|IssueName=Glitchy eyes and messed up colors
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=All characters have a glitchy eye(s).
|Description=All characters have a glitchy eye(s).
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
{{Issue
|IssueName=Game is in Japanese
|IssueName=Game is in Japanese
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}}
}}


{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
}}


{{Issue
|IssueName=Jak speeds up
|IsFixed=0
|IssueLevel=1
|Description=jak moves faster in some areas of the game which makes the game harder, those areas are small parts of the Level not a specific location.
|Workaround= Go to Config > Emulation Settings > Speedhacks tab, set EE cycle to 300%.
Note: cause minnor slowdown and choppy camera.
*<b>Alternative Workaround:</b> Go to Config > Emulation Settings > EE/IOP tab, set EE to interpreter.
Note: cause major slowdown and make the text disappear.
}}
{{Jak and Daxter series}}
{{Jak and Daxter series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Jak-II-SCUS-97265-U--29449 Jak II (SCUS 97265) (U)]
*[http://forums.pcsx2.net/Thread-Jak-II-SCUS-97265-U--29449 Jak II (SCUS 97265) (U)]
*[http://forums.pcsx2.net/Thread-Jak-II-Renegade-SCES-51608-E Jak II - Renegade (SCES 51608) (E)]}}
*[http://forums.pcsx2.net/Thread-Jak-II-Renegade-SCES-51608-E Jak II - Renegade (SCES 51608) (E)]}}
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