Jak II: Difference between revisions

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433 bytes added ,  12 May 2019
m
? (we need a test case for this)
mNo edit summary
m (? (we need a test case for this))
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|releasedatePAL    = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small>
|releasedatePAL    = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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}}
}}


{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
}}


{{Jak and Daxter series}}
{{Jak and Daxter series}}
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