Jak II: Difference between revisions

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749 bytes added ,  12 May 2019
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|releasedatePAL    = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small>
|releasedatePAL    = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Comments=Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At GSdx Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added.  
|Comments=Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At GSdx Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added.  
|Tester=AlexFlame
|Tester=AlexFlame
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 64-Bit
|CPU=Intel Core i5 @ 3.30 GHz
|GPU=AMD Radeon HD 6000
|Revision=1.5.0-dev-1287
|Graphics=Default
|Sound=Default
|Comments=Very demanding in both software and hardware modes, often below 100% speed. Setting speedhacks "EE Cyclerate" to 3 and "VU Cycle Stealing" to 1 gives reasonable performance at and near 100%, with less dramatic and less frequent speed drops. Setting "VU Cycle Stealing" to 3 shows false FPS and causes choppy gameplay.
|Tester=FlatOut
}}
}}
{{TestingEntry
{{TestingEntry
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|OS=Windows 10 Pro x64
|OS=Windows 10 Pro x64
|CPU=AMD Ryzen 1700 @ 3.40 GHz
|CPU=AMD Ryzen 1700 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 1070 @ 8 GB
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.4.0
|Revision=1.5.0-dev-2969
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* INTC Spin: ✓
* MTVU: Yes
* Wait Loop: ✓
* Preset: 2
* mVU Flag:
* MTVU:
</spoiler>
</spoiler>
|Graphics=GSdx 1.0.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* 8-bit Textures: ✓
* Internal Resolution: 3x
* Internal Resolution: 4x
* 8-bit Textures: No
* Texture Filtering: Bilinear (PS2)
* Large Framebuffer: No
* CRC Hack Level: Full
* Skipdraw Range: 1–1
* Alpha:
* FXAA Shader: Yes
* Alpha Stencil:
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Lilypad 0.11.0
* Lilypad 0.12.0
|Comments=Constantly goes above full speed if you have your monitor set to a higher refresh rate than 60 Hz. Glaring texture issues, mostly with vehicles and Jak himself. Black eye glitch is still present from Precursor Legacy. Bad screen tearing if VSync not enabled.
|Comments=The game constantly speeds up significantly and then slows down in the fortress, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. OpenGL (hardware) seems to help things very little, and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well.
|Tester=TheTechnician27
|Tester=TheTechnician27
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 64-Bit
|CPU=Intel Core i5 @ 3.30 GHz
|GPU=AMD Radeon HD 6000
|Revision=1.5.0-dev-1287
|Graphics=Default
|Sound=Default
|Comments=Very demanding in both software and hardware modes, often below 100% speed. Setting speedhacks "EE Cyclerate" to 3 and "VU Cycle Stealing" to 1 gives reasonable performance at and near 100%, with less dramatic and less frequent speed drops. Setting "VU Cycle Stealing" to 3 shows false FPS and causes choppy gameplay.
|Tester=FlatOut
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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}}
}}


{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
}}


{{Jak and Daxter series}}
{{Jak and Daxter series}}
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