Jak II: Difference between revisions

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|releasedatePAL    = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small>
|releasedatePAL    = October 15, 2003 <small>(Australia)</small><br />October 17, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2004 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Status=1
|Status=1
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-bit, 3 GB of RAM
|OS=Windows 7 64-bit, 3 GB RAM
|CPU=AMD Phenom II X3 700e @ 2.40 GHz
|CPU=AMD Phenom II X3 700e @ 2.40 GHz
|GPU=AMD Radeon HD 7700 series
|GPU=AMD Radeon HD 7700
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSdx 5334 (MSVC 16.00, SSE2) 0.1.16
|Graphics=GSdx SSE2 0.1.16 (r5334)
|Sound=
|Sound=
* SPU2-X 2.0.0 (latest)
* SPU2-X 2.0.0 (latest)
* LilyPad svn (r5282) 0.11.0
* LilyPad 0.11.0 (svn r5282)
|Comments=BIOS: USA v01.60(07/02/2002), HACKS: Set VU0 to Super VU recompiler, VU1 to microVU, EE Cyclerate: 3, VU Cycle Stealing 3, turn on ALL speed hacks. I got the framerate up using the hardware DX9/DX11. I cannot get SSE3 or SSE4 to work under AMD. In Software mode you get a normal color palette and almost no FPS, but under Hardware mode, you get all kinds of glitches and full speed on the video.
|Comments=BIOS: USA v01.60(07/02/2002), Emulation Settings: Set VU0 to Super VU recompiler, VU1 to microVU, turn on ALL speed hacks, EE Cyclerate: 3, VU Cycle Stealing 3. I got the framerate up using the D3D9/D3D11 hardware renderers. I cannot get SSE3 or SSE4 to work under AMD. In Software mode you get a normal color palette and almost no FPS, but under Hardware mode, you get all kinds of glitches and full speed on the video.
|Tester=Wolverine79936
|Tester=Wolverine79936
}}
}}
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|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5480
|Revision=1.1.0 (r5480)
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx SSE41 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable.
|Comments=Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-Bit
|OS=Windows 7 64-Bit
|CPU=Intel i7 @ 3.40 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Sapphire Radeon R9 290X 4GB
|GPU=Sapphire Radeon R9 290X @ 4 GB
|Revision=1.2.1 r5875
|Revision=1.2.1 (r5875)
|Graphics=GSdx 10 (Software) 0.1.16 r5875  
|Graphics=GSdx 0.1.16 (r5875)
|Sound=
|Sound=
*SPU2-X r5875
* SPU2-X r5875
*LilyPad 0.11.0 r5875
* LilyPad 0.11.0 r5875
|Comments=Game is playable in Hardware rendering mode, however their are a lot of graphical glitches. The ones previously mentioned by Wolverine are still present. When switching to Software mode, the graphical glitches go away but the game runs extremely slow, making it barley playable in either mode. Bios v 2.0 was used.
|Comments=Bios v2.0 was used. Game is playable in GSdx Hardware mode, however their are a lot of graphical glitches. The ones previously mentioned by Wolverine are still present. When switching to Software mode, the graphical glitches go away but the game runs extremely slow, making it barely playable in either mode.
|Tester=Zrooney
|Tester=Zrooney
}}
}}
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|OS=Windows 8.1 64-Bit
|OS=Windows 8.1 64-Bit
|CPU=Intel Core i7 @ 4.60 GHz
|CPU=Intel Core i7 @ 4.60 GHz
|GPU=NVIDIA GeForce GTX 750 Ti 2048MB
|GPU=NVIDIA GeForce GTX 750 Ti @ 2 GB
|Revision=1.3.0 r5889
|Revision=1.3.0 (r5889)
|Graphics=GSdx 5894 SSE41
|Graphics=GSdx SSE41 (r5894)
|Sound=
|Sound=
*SPU2-X 2.0.0 r5893
* SPU2-X 2.0.0 (r5893)
*LilyPad 0.11.0 r5822
* LilyPad 0.11.0 (r5822)
|Comments=Runs above full speed but can be limited to native. Rendering on my machine can max out all settings at 1080p @ 70 FPS, however MSAA at any level halves framerate. Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode, software rendering removes this problem but must drop to native resolution to have a playable 60 FPS.
|Comments=Runs above full speed but can be limited to native. Rendering on my machine can max out all settings at 1080p @ 70 FPS, however MSAA at any level halves framerate. Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode, software rendering removes this problem but must drop to native resolution to have a playable 60 FPS.
|Tester=Bushrat011899
|Tester=Bushrat011899
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|OS=Windows 10 64-Bit
|OS=Windows 10 64-Bit
|CPU=Intel Core i5 @ 3.50 GHz
|CPU=Intel Core i5 @ 3.50 GHz
|GPU=NVIDIA GeForce GTX 970 4GB
|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx32-avx2 1.0.1.9
|Graphics=GSdx AVX2 1.0.1.9
|Sound=
|Sound=
*SPU2-X 2.0.GIT
* SPU2-X 2.0.GIT
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added.  
|Comments=Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At GSdx Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added.  
|Tester=AlexFlame
|Tester=AlexFlame
}}
}}
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|Graphics=Default
|Graphics=Default
|Sound=Default
|Sound=Default
|Comments=Very demanding in both software and HW modes, often below 100% speed. Setting speedhacks EE Cyclerate to 3 and VU Cycle Stealing to 1 gives reasonable performance at and near 100%, with less dramatic and less frequent speed drops. Setting VU Cycle Stealing to 3 shows false FPS and causes choppy gameplay.
|Comments=Very demanding in both software and hardware modes, often below 100% speed. Setting speedhacks "EE Cyclerate" to 3 and "VU Cycle Stealing" to 1 gives reasonable performance at and near 100%, with less dramatic and less frequent speed drops. Setting "VU Cycle Stealing" to 3 shows false FPS and causes choppy gameplay.
|Tester=FlatOut
|Tester=FlatOut
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10 Pro x64
|OS=Windows 10 Pro x64
|CPU=Ryzen 1700 @ 3.40 GHz
|CPU=AMD Ryzen 1700 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 1070 @ 8 GB
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.4.0
|Revision=1.5.0-dev-2969
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* [x] INTC Spin
* MTVU: Yes
* [x] Wait Loop
* Preset: 2
* [x] mVU Flag
* [x] MTVU
</spoiler>
</spoiler>
|Graphics=GSdx 1.0.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* [x] 8-bit Textures
* Internal Resolution: 3x
* Internal Resolution: 4x
* 8-bit Textures: No
* Texture Filtering: Bilinear (PS2)
* Large Framebuffer: No
* CRC Hack Level: Full
* Skipdraw Range: 1–1
* [x] Alpha
* FXAA Shader: Yes
* [x] Alpha Stencil
</spoiler>
</spoiler>
|Sound=Default
|Sound=
|Comments=Constantly goes above full speed if you have your monitor set to a higher refresh rate than 60 Hz. Glaring texture details, mostly with vehicles and Jak himself. Black eye glitch is still present from Precursor Legacy. Bad screen tearing if VSync not enabled.
* SPU2-X 2.0.0
* Lilypad 0.12.0
|Comments=The game constantly speeds up significantly and then slows down in the fortress, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. OpenGL (hardware) seems to help things very little, and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well.
|Tester=TheTechnician27
|Tester=TheTechnician27
}}
}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Game is in Japanese
|IssueName=Glitchy eyes and messed up colors
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=The game always starts in Japanese even after the language has already been set.
|Description=All characters have a glitchy eye(s).
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Glitchy eyes and messed up colors
|IssueName=Game is in Japanese
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=All characters have a glitchy eye(s).
|Description=The game always starts in Japanese even after the language has already been set.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.
}}
}}


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}}
}}


{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
}}


{{Jak and Daxter series}}
{{Jak and Daxter series}}
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