Jak II: Difference between revisions

892 bytes added ,  22 April 2016
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|Comments=Runs above full speed but can be limited to native. Rendering on my machine can max out all settings at 1080p@70fps, however MSAA at any level halves framerate. Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode, software rendering removes this problem but must drop to native resolution to have a playable 60fps.
|Comments=Runs above full speed but can be limited to native. Rendering on my machine can max out all settings at 1080p@70fps, however MSAA at any level halves framerate. Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode, software rendering removes this problem but must drop to native resolution to have a playable 60fps.
|Tester=Bushrat011899
|Tester=Bushrat011899
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU=Intel Core i5 @ 3.5Ghz
|GPU=Nvidia GTX 970 4GB
|Revision=1.4.0
|Graphics=GSdx32-avx2 1.0.1.9
|Sound=
*SPU2-X 2.0.GIT
*LilyPad 0.11.0
|Comments=Runs above full speed, but have some uncontrollable speedups above 60FPS with enabled frame limiter (at software and hardware mode, same problem). At software mode rendering threads must be 3 (it will give you at least 6-7 FPS on 4+ cores PC).    Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...), software rendering removes this problem, but problems with shadows will be added.
|Tester=AlexFlame
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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