Jak II: Difference between revisions

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|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [https://en.wikipedia.org/wiki/Jak_II Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Jak_II Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914535-jak-ii Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/914535-jak-ii Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/914535-jak-ii/index.html GameRankings]|88/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/jak-ii Metacritic]|87/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/914535-jak-ii/index.html GameRankings]|88/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/jak-ii Metacritic]|87/100}}
|gameinfo          = Jak is back in another action-packed adventure, but he's not the same.  In Jak II, experiments with Dark Eco gone wrong leave Jak with an uncontrollable dark side, and after two years in prison, Jak seeks vengeance.  Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations.  Armed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.<br />
|gameinfo          = Jak is back in another action-packed adventure, but he's not the same.  In Jak II, experiments with Dark Eco gone wrong leave Jak with an uncontrollable dark side, and after two years in prison, Jak seeks vengeance.  Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations.  Armed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.<br />
The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There is also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira.
The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There is also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira.
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|GPU=NVIDIA GeForce GTX 1070
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-dev-2969
|Revision=1.5.0-dev-2969
<spoiler show="Settings" hide="Hide">
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.1.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
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* Skipdraw Range: 1–1
* Skipdraw Range: 1–1
* FXAA Shader: Yes  
* FXAA Shader: Yes  
</spoiler>
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 3
* EE Cyclerate: 3
* EE Cycle Skipping: 3
* EE Cycle Skipping: 3
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
* 8-bit Textures: Yes
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
</spoiler>
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|CPU=Intel i5-3570k @3.4GHz (Overclocked to 4.7GHz)
|CPU=Intel i5-3570k @3.4GHz (Overclocked to 4.7GHz)
|GPU=NVIDIA GeForce GTX 670
|GPU=NVIDIA GeForce GTX 670
|Revision=1.6.0 (up to and including Find Valve at Pumping Station)
|Revision=1.6.0,
1.7.2672 (SSE4) (after Find Valve at Pumping Station)
1.7.2672 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 1
* EE Cyclerate: 1
* EE Cycle Skipping: 2
* EE Cycle Skipping: 2
* mVU Flag Hack: Yes
* mVU Flag Hack: Yes
* MTVU: Yes
* MTVU: Yes
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7)
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
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* Blending Accuracy: Basic
* Blending Accuracy: Basic
* GPU Palette Conversion: Off
* GPU Palette Conversion: Off
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0 Xaudio2
* Module: Xaudio2
* Interpolation: Gaussian
* Synchronisation: TimeStretch
* Lilypad 0.12.1
* Lilypad 0.12.1
|Comments=Frequent lag without speedhacks; unless you have a high-end PC, speedhacks are essential to make the game playable. EE Cyclerate +1 and EE Cycle Skipping +2 makes the framerate relatively stable in gameplay sections, although cutscenes often run below PS2 framerate and some areas still lag, most notably the Precursor Oracle's house and the room with the bugs in the Tomb of Mar. Using the black label version (v1.00) as for some unexplained reason, Torn's finger is stretched in the Greatest Hits version (v2.01). Aside from the lag, there are noticeable issues with mipmapping and textures; this is most visible with the skybox in the palace. Software mode fixes this, but causes lag. Some textures seem to randomly glitch out, like the wings on the hovercraft in Haven City and Samos's eyes and beard in some cutscenes. Game froze when entering the stadium at one point, but I'm not sure if this is a PCSX2 bug or a native PS2 bug. I was also missing 3 orbs at the end of the game despite having seemingly done everything, and had to get them with the infinite orbs glitch. Again, this is known to be a bug in the original game and is probably unrelated to PCSX2. Fully playable (aside from having to cheat in the last 3 orbs, I completed the game 124%).  
|Comments=Frequent lag without speedhacks; unless you have a high-end PC, speedhacks are essential to make the game playable. EE Cyclerate +1 and EE Cycle Skipping +2 makes the framerate relatively stable in gameplay sections, although cutscenes often run below PS2 framerate and some areas still lag, most notably the Precursor Oracle's house and the room with the bugs in the Tomb of Mar. Using the black label version (v1.00) as for some unexplained reason, Torn's finger is stretched in the Greatest Hits version (v2.01). Aside from the lag, there are noticeable issues with mipmapping and textures; this is most visible with the skybox in the palace. Software mode fixes this, but causes lag. Some textures seem to randomly glitch out, like the wings on the hovercraft in Haven City and Samos's eyes and beard in some cutscenes. Game froze when entering the stadium at one point, but I'm not sure if this is a PCSX2 bug or a native PS2 bug. I was also missing 3 orbs at the end of the game despite having seemingly done everything, and had to get them with the infinite orbs glitch. Again, this is known to be a bug in the original game and is probably unrelated to PCSX2. Fully playable (aside from having to cheat in the last 3 orbs, I completed the game 124%).  
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* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


==Known Issues==
{{Issue
|IssueName=Unstable performance
|IsFixed=0
|IssueLevel=1
|Description=Some areas of the game (seems to be those that cause lag on the PS2) seem to speed up, even with the framelimiter enabled. This seems to be caused by the game "speeding up" physics when the framerate decreases, and PCSX2 doesn't emulate this correctly.
|Workaround=Use speedhacks. Any combination of EE cyclerate and VU cycle stealing fixes this.
}}
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Broken fingers
|IsFixed=0
|IssueLevel=1
|Description=In the NTSC-U Greatest Hits version of the game (v2.01), Torn's finger is stretched and looking at him will glitch out the graphics.
|Workaround=Use the black label version (v1.00).
}}
{{Issue
|IssueName=Stretched shadows
|IsFixed=0
|IssueLevel=0
|Description=Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. This used to be worse in older versions, but it is still very noticeable.
|Workaround=Switch to the Vulkan, OpenGL, or Software renderers.
|FirstTestedOn=v1.4.0
|LastTestedOn=v1.7.5661
}}


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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|Description=All characters have a glitchy eye(s).
|Description=All characters have a glitchy eye(s).
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
|FirstTestedOn=v1.4.0
 
|LastTestedOn=v1.5.0-dev-3250
{{Issue
|IssueName=Stretched shadows
|IsFixed=1
|IssueLevel=0
|Description=Objects have stretched shadows in hardware renderer.
|Workaround=Fixed in 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level (default).
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead
|Description=In OpenGL, where smoke is supposed to appear, a pentagon appears instead
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)".
}}
}}
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|IssueLevel=-1
|IssueLevel=-1
|Description=The game always starts in Japanese even after the language has already been set.
|Description=The game always starts in Japanese even after the language has already been set.
|Workaround=Fixed on 1.7 dev builds. For older builds full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.
|Workaround=Fixed on 1.7 nightly builds. For older builds full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag picture to your preferred language.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Description=When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Workaround=Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
|Workaround=Fixed on 1.7 nightly builds. For older builds, go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
}}
}}


==Known Issues==
{{Issue
{{Issue
|IssueName=Unstable performance
|IssueName=Glitchy menus
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=Some areas of the game (seems to be those that cause lag on the PS2) seem to speed up, even with the framelimiter enabled. This seems to be caused by the game "speeding up" physics when the framerate decreases, and PCSX2 doesn't emulate this correctly.
|Description=When changing a setting in the pause screen and menus e.g. enabling/disabling progressive, the background shows orange glitched graphics.
|Workaround=Use speedhacks. Any combination of EE cyclerate and VU cycle stealing fixes this.
|Workaround=Software mode fixes it, but is not recommended as it is likely to cause lag. As far as I know, the glitch only affects the menus and has no effect on gameplay.
}}
}}


{{Issue
{{Issue
|IssueName=Precursor Oracle lag
|IssueName=Precursor Oracle lag
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Workaround=Unknown
|Workaround=Unknown
}}
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Unable to progress in Weapons Lab
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way."
}}
|LastTestedOn=v1.7.5584
 
{{Issue
|IssueName=Broken fingers
|IsFixed=0
|IssueLevel=1
|Description=In the NTSC-U Greatest Hits version of the game (v2.01), Torn's finger is stretched and looking at him will glitch out the graphics.
|Workaround=Use the black label version (v1.00).
}}
 
{{Issue
|IssueName=Glitchy menus
|IsFixed=0
|IssueLevel=0
|Description=When changing a setting in the pause screen and menus e.g. enabling/disabling progressive, the background shows orange glitched graphics.
|Workaround=Software mode fixes it, but is not recommended as it is likely to cause lag. As far as I know, the glitch only affects the menus and has no effect on gameplay.
}}
}}


{{Jak and Daxter series}}
{{Jak and Daxter series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Jak-II-SCUS-97265-U--29449 Jak II (SCUS 97265) (U)]
*[https://forums.pcsx2.net/Thread-Jak-II-SCUS-97265-U--29449 Jak II (SCUS 97265) (U)]
*[http://forums.pcsx2.net/Thread-Jak-II-Renegade-SCES-51608-E Jak II - Renegade (SCES 51608) (E)]}}
*[https://forums.pcsx2.net/Thread-Jak-II-Renegade-SCES-51608-E Jak II - Renegade (SCES 51608) (E)]}}
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