Hitman: Blood Money: Difference between revisions

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|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    = 2
<!-- PAL props -->
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|PAL              = 1
|PAL              = 1
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|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      = October 23, 2023
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{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Mac}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Mac 12.6.5
|CPU=?
|CPU=Dual-Core Intel Core i5
|GPU=?
|GPU=Intel i5
|Revision=?
|Revision=?
|Graphics=?
|Graphics=Intel HD Graphics 6000 1536 MB
|Sound=?
|Sound=Default
|Comments=?
|Comments=USA v1.6.0(10/23/23) ,When in game the graphics are really bad and it runs in slow motion constantly im unaware of how to fix this issue as of now but setting my resolution to stretch and the renderer to Metal seems to make it clearer
|Tester=?
|Tester=Ranboo0c
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==


*The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game
*The PAL version can be played in both PAL and NTSC-U mode, selectable upon booting up the game.


==Known Issues==
==Fixed Issues==


{{Issue
{{Issue
|IssueName= Broken bump mapping.
|IssueName= Broken bump mapping
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description= Blood Money uses a form of bump mapping on some surfaces. PCSX2 incorrectly display them in Harwdare render. Software Mode used to display them incorrectly but it will cause massive slowdowns when approaching any surface with bump mapping.
|Description=Hitman: Blood Money uses a form of bump mapping on some surfaces. PCSX2 incorrectly display them in any renderer.
|Workaround= Fixed by setting the VU Clamping to None, or using recent builds.
|Workaround=Fixed by setting the "VU Clamping" to "None", or using recent PCSX2 Nightly 1.7 builds. It only works in "Software mode".
}}
}}


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