|Hitman: Blood Money
|Game general and emulation properties:
||May 30, 2006|
Developer(s): Io Interactive
Publisher(s): Eidos Interactive
Genre: Action, Adventure
Game review links: Metacritic: 83/100
Game description: When assassins from Agent 47's contract agency, The ICA, are systematically eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. For Agent 47 it's business as usual, until suddenly he loses contact with The ICA. Sensing that he may be the next target, he travels to America, where he prepares to make a killing. Agent 47 is back and this time he's paid in cold, hard cash. How the money is spent will affect his passage through the game and the weapons at his disposal, resulting in a unique gameplay experience for each player. Powered by a new version of Io's stunning Glacier engine, Hitman: Blood Money delivers the most brutal and realistic simulation of life as the world's deadliest assassin.
Test configurations on Windows:
- Intel Core i5-3330
- AMD Radeon HD 6850
||USA v02.20(10/02/2006), No, its extremely heavy yet in hardware mode even in native resolution, software mode its fine. The use of speedhacks are inexpressives(only with MTVU run around 60 FPS). Sometimes in hardware mode can be happen a brutal change in the screen, transforming in a total green screen, all objects grenny and back to normal, but software mode it's fine.
||Windows 10 x64
- Intel Core i5-2310
- NVIDIA GeForce GTX 1060 @ 6 GB
||GSdx SSE2 1.1.0
||USA v1.60(07/02/2002) ,A lot of visual inaccuracy while in Hardware Mode (specially with the lighting, red shadows etc, but it runs pretty well). In Software Mode the game runs very slow (in the 40%s margin and in the mid 20 FPS) but this could vary according to your CPU power.
- The PAL version can be played in both PAL and NTSC-U mode, selectable upon booting up the game.
Broken bump mapping
- Status: Fixed
- Type: Serious
- Description: Hitman: Blood Money uses a form of bump mapping on some surfaces. PCSX2 incorrectly display them in any renderer.
- Workaround: Fixed by setting the "VU Clamping" to "None", or using recent PCSX2 Nightly 1.7 builds. It only works in "Software mode".