Haunting Ground: Difference between revisions
Edited an issue that has been fixed for a while, added some (already fixed but still important to mention) issues and a new and unfixed issue that has an easy workaround.
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(Edited an issue that has been fixed for a while, added some (already fixed but still important to mention) issues and a new and unfixed issue that has an easy workaround.) |
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Upscaling lines on new PCSX2 builds | ||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=On a recent change introduced in v1.7.4794, this game shows upscaling lines in some resolutions. | |||
|Workaround=Use any of the following resolutions: 2x, 4x, 8x. Only these resolutionsdon't show this bug. | |||
}} | |||
{{Issue | |||
|IssueName=Windows don't cast light when they should. | |||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=After version 1.7.4692, windows that cast light dont cast any light in-game, this is bc of how the normal (vertex) half pixel offset upscaling fix (which is set to this by default for this game) functions after this version. | ||
|Workaround= | |Workaround=Fixed in v1.7.4794 (automatic fix was changed to special (texture) half pixel ofsset and half round sprite), causes upscaling lines, check the issue avobe for a workaround. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Mirror glitch | |IssueName=Mirror glitch | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=In Hardware mode parts of mirrors are glitched out and appear in various colors due to a GS texture bug. | |Description=In Hardware mode parts of mirrors are glitched out and appear in various colors due to a GS texture bug. | ||
|Workaround= | |Workaround=Fixed in 1.7.4127 | ||
}} | |||
{{Issue | |||
|IssueName=Red/green tint on cutscenes, other visual bugs on newer pcsx2 builds | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=On version 1.7.4297, a texture cache system overhaul was introduced, this has a bug that affects haunting ground. On cutscenes that use depth of field (DoF) effects, which are the majority, a red/green tint envelops the whole scene, some other visual bugs also occur such as getting the game's logo burned on screen after starting a new game. | |||
|Workaround=Fixed in v1.7.4583 and newer | |||
}} | |||
{{Issue | |||
|IssueName=Dull Graphics & no post-processing effects | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=The graphics look very bland; some night levels are darker than normal because of the lack of post processing. And characters lack shadows. | |||
|Workaround=This has been resolved in recent v1.5.0 git builds. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Halo effect surround characters | |IssueName=Halo effect surround characters | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=When upscaling in hardware mode, characters have a halo-like effect surrounding them due to an issue with bloom processing at higher than native resolutions. | |Description=When upscaling in hardware mode, characters have a halo-like effect surrounding them due to an issue with bloom processing at higher than native resolutions. | ||
|Workaround= | |Workaround=Fixed in git 1.6 and newer builds by the use of automatic game fixes.'' | ||
}} | }} | ||