Harry Potter and the Chamber of Secrets: Difference between revisions

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|GPU=ATI Mobility Radeon HD 2600
|GPU=ATI Mobility Radeon HD 2600
|Revision=1.1.0 (r5483)
|Revision=1.1.0 (r5483)
<spoiler show="Settings" hide="Hide">
<!--
* Automatic Gamefixes: Enabled
* Automatic Gamefixes: Enabled
* Speedhacks:
* Speedhacks:
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1907
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Graphic corruption and Z-Fighting issue
|IssueName=Z-Fighting issue
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description='''(Hardware Render)''' Graphical artifacts on the right quarter/third of the screen. Some levels has texture\shadow flickering problem. (ex: Arrival at Hogwarts, Flying Pitch levels)
|Description=Texture/shadow flickering problem. (ex: Arrival at Hogwarts, Flying Pitch levels)
|Workaround=<br>
|Workaround=<br>
Corruption
#For texture flickering problem at "Arrival at Hogwarts level" use "Software renderer".
#As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack.
#[https://github.com/PCSX2/pcsx2/issues/3692 At this time there is no workaround/fix] for shadow flickering problem at "Arrival at Hogwarts level" even with software renderer.
#For older versions use Direct3D with Partial CRC Hack Level.
#For shadow flickering problem at "Flying Pitch level" use recommended settings (Instant VU1: on + MTVU: on)
Z-Fighting<br>
#For partially fixing texture flickering problem at "Arrival at Hogwarts level" use "Software renderer". [https://github.com/PCSX2/pcsx2/issues/3692 At this time there is no workaround/fix] for "Arrival at Hogwarts level" shadow flickering problem even with software renderer
#For fixing shadow flickering problem at "Flying Pitch level" use recommended settings (Instant VU1: on + MTVU: on)
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Harry Potter and the Chamber of Secrets - shadow flickering.jpg
Chamber_of_Secrets_-_Arrival_at_Hogwarts_-_shadow_flickering.gif|Arrival at Hogwarts - shadow flickering with sw+hw renderer
Harry Potter and the Chamber of Secrets - shadow flickering2.jpg
Chamber of secrets texture z-fighting issue with hw renderer.gif|Arrival at Hogwarts - texture issue with hw renderer
Chamber of secrets texture z-fighting issue with hw renderer.gif
</gallery>
</gallery>
}}


==Fixed Issues==
{{Issue
|IssueName=Graphic corruption
|IsFixed=1
|IssueLevel=1
|Description=Graphical artifacts on the right quarter/third of the screen with hardware renderer.
|Workaround=<br>
#[https://github.com/PCSX2/pcsx2/pull/5635 Use latest v1.7 development builds]
#[https://github.com/PCSX2/pcsx2/issues/4849 As of November 2017 on the latest v1.5.0 development builds this issue can be fixed with enabling the "Frame Buffer Conversion" Hardware hack].
#For older versions use Direct3D with Partial CRC Hack Level.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Bottom section of screen gets cut off when using Hardware Rendering.
|IssueName=Bottom section of screen gets cut off when using Hardware Rendering.
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