Harry Potter and the Chamber of Secrets: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = Cover_Harry_Potter_and_the_Chamber_of_Secrets.jpg
|image            = Cover_Harry_Potter_and_the_Chamber_of_Secrets.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Electronic Arts|EA Games]]
|developer        = [[Electronic Arts|EA Games]]
|publisher        = [[Electronic Arts|EA Games]] (US, JP), [[Electronic Arts]] (EU), [[Electronic Arts|Electronic Arts Victor]] (JP)
|publisher        = [[Electronic Arts|EA Games]] (US, JP), [[Electronic Arts]] (EU), [[Electronic Arts|Electronic Arts Victor]] (JP)
Line 44: Line 44:
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-51192<br />SLES-51193<br />SLES-51194<br />SLES-51195<br />SLES-51196<br />SLES-51214<br />SLES-51215<br />SLES-51216<br />SLES-51217<br />SLES-51218<br />SLES-51219
|serialsPAL        = SLES-51192<br />SLES-51193<br />SLES-51194<br />SLES-51195<br />SLES-51196<br />SLES-51214<br />SLES-51215<br />SLES-51216<br />SLES-51217<br />SLES-51218<br />SLES-51219
|CRCsPAL          =
|CRCsPAL          = C5473413
|releasedatePAL    = November 15, 2002<br />July 9, 2004 <small>(Platinum)</small>
|releasedatePAL    = November 15, 2002<br />July 9, 2004 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
Line 51: Line 51:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-20234<br />SLPM-64528 <small>(Korea)</small><br />SLPM-62513 <small>(EA Best Hits)</small><br />SLPM-62241<br />SLPM-68005 <small>(Demo, Coca-Cola Original Version)</small>
|serialsNTSCJ      = SLPS-20234<br />SLPM-64528 <small>(Korea)</small><br />SLPM-62513 <small>(EA Best Hits)</small><br />SLPM-62241 <small>(China)</small><br />SLPM-68005 <small>(Demo, Coca-Cola Original Version)</small>
|CRCsNTSCJ        = E1963055<br />E90BE9F8 <small>(Coca-Cola Original Version)</small>
|CRCsNTSCJ        = E1963055<br />E90BE9F8 <small>(Coca-Cola Original Version)</small>
|releasedateNTSCJ  = November 23, 2002<br />December 10, 2002 <small>(Korea)</small><br />July 15, 2004 <small>(EA Best Hits)</small>
|releasedateNTSCJ  = November 23, 2002<br />December 10, 2002 <small>(Korea)</small><br />July 15, 2004 <small>(EA Best Hits)</small>
Line 178: Line 178:
|Comments=USA v01.60 (07/02/2002). Game playable with patch and Frame Buffer Conversion hack.
|Comments=USA v01.60 (07/02/2002). Game playable with patch and Frame Buffer Conversion hack.
|Tester={{ForumUser|tony971}}
|Tester={{ForumUser|tony971}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks:
** Frame Buffer Conversion
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), as they said in the comments on the official website of the PCSX2 emulator for PAL-game and everything works 100% at 1080p (60 frames). There were artifacts from small black squares, and now they are not there, because, I reconfigured the emulator.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
Line 205: Line 234:


==Fixed Issues==
==Fixed Issues==
{{Issue
|IssueName=Bottom section of screen gets cut off when using Hardware Rendering.
|IsFixed=1
|IssueLevel=2
|Description=Upscaling the video output from the native PS2 resolution to any other resolution causes the bottom section of the screen (about 1/6th) to get cut off and is replaced with a black bar instead.
|Workaround=(23/9/21) Going to Config > Graphics Settings and unchecking "Conservative Buffer Allocation" under "Hardware Renderer Settings" will fix this issue.
}}
{{Issue
{{Issue
|IssueName=Game freezes during gameplay.
|IssueName=Game freezes during gameplay.
Line 212: Line 248:
|Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=569936#pid569936 patch] makes the game playable.
|Workaround=This [https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=569936#pid569936 patch] makes the game playable.
}}
}}
{{Issue
{{Issue
|IssueName=Graphic corruption.
|IssueName=Graphic corruption
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
ninja
2,905

edits

Navigation menu