Guitar Hero III: Legends of Rock: Difference between revisions
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|Comments=Graphical glitches happen as soon as any song starts if using DirectX on hardware, then emulation will be stable for a short amount of time until spikes of hanging happen and PCSX2 crashes. Everything else seems to work fine. | |Comments=Graphical glitches happen as soon as any song starts if using DirectX on hardware, then emulation will be stable for a short amount of time until spikes of hanging happen and PCSX2 crashes. Everything else seems to work fine. | ||
(With the safest preset) | (With the safest preset) | ||
|Tester=feik | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 (build 17134) | |||
|CPU=Intel Core i5-8250U @ 1.80 GHz~3.40 GHz | |||
|GPU=AMD Radeon 530 | |||
|Revision=1.5.0-dev-2389-ga6db486af | |||
|Graphics=GSdx 1.1.0 (20180524200336) | |||
|Sound= | |||
* SPU2-X 2.0.0 (20180524200336) | |||
* LilyPad 0.12.1 (20180524200336) | |||
|Comments= | |||
Game is playable with rare slowdowns that may reduce emulation speed down to at most 60%, for short amounts of time (perhaps due to processor termal throttling). | |||
Using 2nd emulation preset, plus EE cyle rate set as -3 and VU cycle steal rate set as 3 seems to offer the best performance in software mode renderer. | |||
|Tester=feik | |Tester=feik | ||
}} | }} | ||
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|Description=Game crashes at certain points during playthroughs. | |Description=Game crashes at certain points during playthroughs. | ||
|Workaround=Update to the latest [http://buildbot.orphis.net/pcsx2/ developer builds] and enable Automatic Gamefixes. | |Workaround=Update to the latest [http://buildbot.orphis.net/pcsx2/ developer builds] and enable Automatic Gamefixes. | ||
}} | |||
{{Issue | |||
|IssueName=Audience graphics corrupted & blurry band members | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=The audience may have corrupted sprites in certain parts of any song and/or the band member can be seen slightly blurry when using any hardware renderer with GSdx. | |||
|Workaround=Use a software renderer instead. Beware this might reduce the emulation performance significantly if you don't have a powerful enough processor for the task. | |||
}} | }} | ||