Guilty Gear XX - Reload: Difference between revisions
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{{infobox | {{infobox | ||
|image = Cover_Guilty_Gear_XX_-_Reload.jpg | |image = Cover_Guilty_Gear_XX_-_Reload.jpg | ||
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|genre = Action, Fighting | |genre = Action, Fighting | ||
|wikipedia = [https://en.wikipedia.org/wiki/Guilty_Gear_X2_updated_versions#Guilty_Gear_X2_#Reload Link] | |wikipedia = [https://en.wikipedia.org/wiki/Guilty_Gear_X2_updated_versions#Guilty_Gear_X2_#Reload Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://www.gamefaqs.com/ps2/914738-guilty-gear-xx-reload Link] | ||
|gameinfo = | |gameinfo = | ||
<!-- General props --> | |||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|progressive = 1 | |progressive = 1 | ||
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|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=Thin lines on backgrounds or characters. | |Description=Thin lines on backgrounds or characters. | ||
|Workaround= | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Texture Filtering to any option except "Bilinear (Forced)". | ||
}} | }} | ||
Latest revision as of 17:13, 31 January 2018
Developer(s): Arc System Works
Publisher(s): Sammy Studios (JP, KO), Zoo Digital Publishing (EU)
Genre: Action, Fighting
Wikipedia: Link
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 | GSdx (r4600) |
|
BIOS: USA v02.00, Needs the Skip MPEG Hack gamefix. May just be my personal preference but it looks better in Native resolution in GSdx. 60/60FPS, Allow 8-bit textures in GSdx helps with speed. | Machina |
Trivia
- Original names: ギルティギア イグゼクス シャープリローデッド (SLPS-25261), 길티기어 이그젝스 샤프 리로드 (SLKA-25070)
- Also known as Guilty Gear X2 #Reload (EU, KO), Guilty Gear XX #Reload: The Midnight Carnival
Known Issues
Thin Lines
- Type: Note (not an issue)
- Description: Thin lines on backgrounds or characters.
- Workaround: Go to Config -> Video (GS) -> Plugin Settings, and set Texture Filtering to any option except "Bilinear (Forced)".
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