Guilty Gear XX - Reload: Difference between revisions
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{{ | {{infobox | ||
|image = Cover_Guilty_Gear_XX_-_Reload.jpg | |||
|caption = | |||
|name = Guilty Gear XX #Reload | |||
|developer = [[Arc System Works]] | |||
|publisher = [[Sammy Studios]] (JP, KO), [[Zoo Digital Publishing]] (EU) | |||
|genre = Action, Fighting | |||
|wikipedia = [https://en.wikipedia.org/wiki/Guilty_Gear_X2_updated_versions#Guilty_Gear_X2_#Reload Link] | |||
|gamefaqslink = [https://www.gamefaqs.com/ps2/914738-guilty-gear-xx-reload Link] | |||
|gameinfo = | |||
<!-- General props --> | |||
|numberofplayers = 2 | |||
|progressive = 1 | |||
|ko_rating = 18 | |||
|eu_rating = 12+ | |||
|japan_rating = B | |||
<!-- Language props --> | |||
|korean = SLKA-25070 | |||
|japanese = SLKA-25070 & SLPS-25261 & SLPM-66129 | |||
|english = SLES-52967 | |||
<!-- PAL props --> | |||
|PAL = 1 | |||
|serialsPAL = SLES-52967 | |||
|CRCsPAL = B234036E | |||
|releasedatePAL = December 10, 2004 | |||
|statusPAL = 2 | |||
|linuxstatusPAL = | |||
|macstatusPAL = | |||
<!-- NTSC-J props --> | |||
|NTSCJ = 1 | |||
|serialsNTSCJ = SLPS-25261<br />SCAJ-20033<br />SLPM-66129<br />SLKA-25070 | |||
|CRCsNTSCJ = | |||
|releasedateNTSCJ = July 31, 2003<br />2004 <small>(Korea)</small> | |||
|statusNTSCJ = | |||
|linuxstatusNTSCJ = | |||
|macstatusNTSCJ = | |||
}} | |||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | |||
{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=? | |||
|CPU=Intel Pentium Dual-Core E5400 @ 3.60 GHz | |||
|GPU=NVIDIA GeForce 9600GT | |||
|Revision=0.9.8 | |||
|Graphics=GSdx (r4600) | |||
|Sound= | |||
* SPU2-X (r4600) | |||
* Lilypad (r4510) | |||
|Comments=BIOS: USA v02.00, Needs the Skip MPEG Hack gamefix. May just be my personal preference but it looks better in Native resolution in GSdx. 60/60FPS, Allow 8-bit textures in GSdx helps with speed. | |||
|Tester=Machina | |||
}} | |||
{{TestingFooter}} | |||
{{ | <!-- | ||
| | {{TestingHeader|OS=Linux}} | ||
| | {{TestingEntry | ||
| | |Status=? | ||
| | |Region=? | ||
| | |OS=? | ||
| | |CPU=? | ||
| | |GPU=? | ||
| | |Revision=? | ||
| | |Graphics=? | ||
|Sound=? | |||
| | |Comments=? | ||
| | |Tester=? | ||
}} | |||
{{TestingFooter}} | |||
--> | |||
== Trivia == | |||
* Original names: '''ギルティギア イグゼクス シャープリローデッド''' (SLPS-25261), '''길티기어 이그젝스 샤프 리로드''' (SLKA-25070) | |||
* Also known as '''Guilty Gear X2 #Reload''' (EU, KO), '''Guilty Gear XX #Reload: The Midnight Carnival''' | |||
==Known Issues== | |||
{{Issue | |||
|IssueName=Thin Lines | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Thin lines on backgrounds or characters. | |||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Texture Filtering to any option except "Bilinear (Forced)". | |||
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}} | }} | ||
{{Guilty Gear series}} | |||
{{ForumLinksList|list= | |||
*[http://forums.pcsx2.net/Thread-Guilty-Gear-X2-Reload-SLES-52967-E--29120 Guilty Gear X2 Reload (SLES 52967) (E)]}} |
Latest revision as of 17:13, 31 January 2018
Developer(s): Arc System Works
Publisher(s): Sammy Studios (JP, KO), Zoo Digital Publishing (EU)
Genre: Action, Fighting
Wikipedia: Link
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 | GSdx (r4600) |
|
BIOS: USA v02.00, Needs the Skip MPEG Hack gamefix. May just be my personal preference but it looks better in Native resolution in GSdx. 60/60FPS, Allow 8-bit textures in GSdx helps with speed. | Machina |
Trivia
- Original names: ギルティギア イグゼクス シャープリローデッド (SLPS-25261), 길티기어 이그젝스 샤프 리로드 (SLKA-25070)
- Also known as Guilty Gear X2 #Reload (EU, KO), Guilty Gear XX #Reload: The Midnight Carnival
Known Issues
Thin Lines
- Type: Note (not an issue)
- Description: Thin lines on backgrounds or characters.
- Workaround: Go to Config -> Video (GS) -> Plugin Settings, and set Texture Filtering to any option except "Bilinear (Forced)".
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