Grand Theft Auto: Vice City Stories: Difference between revisions

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|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Game struggled to recognise the memory card at first, but it was able to load and save after a couple of missions, and I never had memory card issues after that. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects.
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects.
|Tester=CynicMimic
|Tester=CynicMimic
}}
}}
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File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590)
File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590)
File:Grand_Theft_Auto_Vice_City_Stories_gameplay_hardware.jpg|Grand Theft Auto: Vice City Stories (SLES-54622)
File:Grand_Theft_Auto_Vice_City_Stories_gameplay_hardware.jpg|Grand Theft Auto: Vice City Stories (SLES-54622)
File:Gtavcs1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
File:Gtavcs2-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
File:Gtavcs3-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
</gallery>
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