Grand Theft Auto: Vice City Stories: Difference between revisions

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{{infobox
{{infobox
|image            = Grand_Theft_Auto-Vice_City_Stories.jpg
|image            = Grand_Theft_Auto-Vice_City_Stories.jpg
|caption          = GTA: Vice City Stories NTSC Cover
|caption          = NTSC-U cover
|developer        = [[Rockstar Games|Rockstar Leeds]]
|developer        = [[Rockstar Games|Rockstar Leeds]]
|publisher        = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US)
|publisher        = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US)
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|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/grand-theft-auto-vice-city-stories/ps2-881201 IGN]|7.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/grand-theft-auto-vice-city-stories Metacritic]|75/100}}
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/grand-theft-auto-vice-city-stories-review/1900-6161042/ GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/games/grand-theft-auto-vice-city-stories/ps2-881201 IGN]|7.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/grand-theft-auto-vice-city-stories Metacritic]|75/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/grand-theft-auto-vice-city-stories-review Eurogamer]|6/10}}
|japan_rating      = Z
|japan_rating      = Z
|japan_rating_text = Crime, Violence
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Strong Violence, Strong Coarse Language
|eu_rating        = 18+
|eu_rating        = 18+
|au_rating_text    = Bad Language, Violence
|na_rating_text    = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs
|na_rating_text    = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs
|na_rating        = M
|na_rating        = M
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|releasedateNTSCU  = March 5, 2007<br />April 2, 2013 <small>(PS2 Classics)</small>
|releasedateNTSCU  = March 5, 2007<br />April 2, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  =  
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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|releasedatePAL    = March 9, 2007<br />April 3, 2013 <small>(PS2 Classics)</small>
|releasedatePAL    = March 9, 2007<br />April 3, 2013 <small>(PS2 Classics)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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*Async mix stops audio slowdowns
*Async mix stops audio slowdowns
|Tester=Gravestone8
|Tester=Gravestone8
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Anisotropic Filtering: N/A
* GPU Palette Conversion: ✓
--- HW Hacks ---
* Skipdraw: 1 x 1
</spoiler>
|Sound=SPU2-X 2.0.0
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Debian 10
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=?
|Revision=1.6.0
|Graphics=?
<spoiler show="Settings" hide="Hide">
|Sound=?
* Enable fast DVD: Yes
|Comments=?
* MTVU: Yes
|Tester=?
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Allow 8 bits textures: Yes
* Half-pixel Offset: Normal (Vertex)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs at full speed. Enabling 8-bit textures helps avoid slowdowns on my machine. It might not be needed with a more powerful CPU.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Can't load save from folder memory card
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Saving the game to a folder memory card will result in the save not being visible from withing the game once PCSX2 is restarted.
|Workaround=
|Workaround=Use a normal 8 MB memory card.
}}
}}
-->


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590)
File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590)
File:Grand_Theft_Auto_Vice_City_Stories_gameplay_hardware.jpg|Grand Theft Auto: Vice City Stories (SLES-54622)
File:Gtavcs1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
File:Gtavcs2-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
File:Gtavcs3-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
</gallery>
</gallery>


ninja
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