Grand Theft Auto: San Andreas: Difference between revisions
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|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914983-grand-theft-auto-san-andreas/index.html GameRankings]|95/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/grand-theft-auto-san-andreas Metacritic]|95/100}} | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914983-grand-theft-auto-san-andreas/index.html GameRankings]|95/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/grand-theft-auto-san-andreas Metacritic]|95/100}} | ||
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|sw-rendering-only = 0 | |||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|widescreen = 1 | |widescreen = 1 | ||
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|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game. | |Description=The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game. | ||
|Workaround= | |Workaround=Change De-interlacing to Blend(Top Field First) and Blending Accuracy to "Minimum" to make it much less noticeable, you can also set Half Pixel Offset to Special (Texture) to make the game sharper and complement it, but it creates a bit of aliasing | ||
}} | }} | ||