Difference between revisions of "Grand Theft Auto: San Andreas"

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|CRCsNTSCU        = 2C6BE434, 399A49CA
 
|CRCsNTSCU        = 2C6BE434, 399A49CA
 
|releasedateNTSCU  = October 26, 2004
 
|releasedateNTSCU  = October 26, 2004
|statusNTSCU      = 2
+
|statusNTSCU      = 1
 
|linuxstatusNTSCU  =  
 
|linuxstatusNTSCU  =  
 
|macstatusNTSCU    =  
 
|macstatusNTSCU    =  
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|macstatusNTSCJ    =  
 
|macstatusNTSCJ    =  
 
<!-- Windows specs -->
 
<!-- Windows specs -->
|pcsx2ver          = 0.9.8 RC r4463
+
|pcsx2ver          = Build 5732
|gsname            =  
+
|gsname            = GSdx32-AVX
|gsver            = r4459
+
|gsver            = r5732
|soundname        =  
+
|soundname        = SPU2-X
|soundver          = 1.4.0
+
|soundver          = r5731
|padname          =  
+
|padname          = LilyPad
|padver            = 0.10.0
+
|padver            = r5403
|dvdplugname      =  
+
|dvdplugname      = cdvdGigaherz
|dvdplugver        =  
+
|dvdplugver        = r5692
|biosver          = USA v02.00
+
|biosver          = EUR 2.0 & USA 2.0
|hacks            =  
+
|hacks            = no
 +
|fpsinfo          = 40-60
 +
|comment          = works just on software renderer dx11 or dx9
 +
|hacks            = msaa 4x, alpha, halfpixel,sprite,wildarmsoffset,agressivce-crc,alpha stencil. texture filtering, allow 8bit textures, enable hw hacks ! Speedhacks: EE 2 , VU 1. intc,loop detection, mvu flag hack and mtvu active !
 
|comment          =  
 
|comment          =  
*PAL last tested with 0.9.4 with complains of reflections covering the screen, probably playable with 0.9.8.
+
*PAL & NTSC with complains of reflections covering the screen. same behavior with v.r5350. (Softwarerender unplayable with my graphics)
 
<!-- Linux specs -->
 
<!-- Linux specs -->
 
|linuxpcsx2ver    =  
 
|linuxpcsx2ver    =  
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|gputype          = GeForce GTX 285
 
|gputype          = GeForce GTX 285
 
|pccomment        = 60/60 FPS
 
|pccomment        = 60/60 FPS
 +
|pccomment        = My Specs Intel i5-3320 , IntelHD4000 Graphics (Working on 40-60fps on Hardware Render DX11)
 
}}
 
}}

Revision as of 16:00, 6 October 2013

Grand Theft Auto: San Andreas
250px
Grand Theft Auto: San Andreas
Region NTSC-U:
Serial numbers: SLUS-20946
Release date: October 26, 2004
CRCs: 2C6BE434, 399A49CA
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52541
Release date: October 29, 2004
CRCs: A1B3F232
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65984
Release date: January 25, 2007
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rockstar North
Genre: Action, Shooter, Driving, Sandbox
Wikipedia: http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas
Game review links: http://ps2.ign.com/objects/611/611957.html
Game review score: 9.9/10 (IGN)
Game description: Play as Carl Johnson (or "CJ") in the Grove Street gang as you try to ascend to fame and wealth. Unfortunately, some members of the gang collaborate with corrupt cops at the expense of your gang, and you must deal with the problem. This game is the best-selling game for the PlayStation 2, having sold 17.33 million copies by February 2009.

Winlogo.png Test configuration on Windows:

PCSX2 version: Build 5732
Graphics by GSdx32-AVX: r5732
Sound by SPU2-X: r5731
Pad plugin is LilyPad: r5403
DVD plugin is cdvdGigaherz: r5692
BIOS version: EUR 2.0 & USA 2.0

Comments:

  • PAL & NTSC with complains of reflections covering the screen. same behavior with v.r5350. (Softwarerender unplayable with my graphics)

Hack comments: msaa 4x, alpha, halfpixel,sprite,wildarmsoffset,agressivce-crc,alpha stencil. texture filtering, allow 8bit textures, enable hw hacks ! Speedhacks: EE 2 , VU 1. intc,loop detection, mvu flag hack and mtvu active !

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Intel Core i7 920 @ 3.4 Ghz
GPU: GeForce GTX 285

Comments: My Specs Intel i5-3320 , IntelHD4000 Graphics (Working on 40-60fps on Hardware Render DX11)