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|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914983-grand-theft-auto-san-andreas/index.html GameRankings]|95/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/grand-theft-auto-san-andreas Metacritic]|95/100}} | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914983-grand-theft-auto-san-andreas/index.html GameRankings]|95/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/grand-theft-auto-san-andreas Metacritic]|95/100}} | ||
<!-- General props --> | <!-- General props --> | ||
|sw-rendering-only = 0 | |||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|widescreen = 1 | |widescreen = 1 | ||
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* '''Automatic fixes''' | * '''Automatic fixes''' | ||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: Direct3D 11 or OpenGL (Hardware) | * Renderer: Direct3D 11 or OpenGL (Hardware) | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound=build-in | |Sound=build-in | ||
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs. | |Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs. | ||
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|Status=2 | |Status=2 | ||
|Region=NTSC-J | |Region=NTSC-J | ||
|OS=Windows 10 | |OS=Windows 10 64-bit build 19045 | ||
|CPU=Core i5-8500 | |CPU=Intel Core i5-8500 | ||
|GPU=GeForce GTX 1050 Ti | |GPU=NVIDIA GeForce GTX 1050 Ti | ||
|Revision=v1.7.3980 | |Revision=v1.7.3980 | ||
|Graphics=default | |Graphics=default | ||
|Sound=default | |Sound=default | ||
|Comments= | |Comments=Completed first several missions. No issues. | ||
|Tester=Seruranblue | |Tester=Seruranblue | ||
}} | }} | ||
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|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game. | |Description=The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game. | ||
|Workaround= | |Workaround=Change De-interlacing to Blend (Top Field First) and Blending Accuracy to "Minimum" to make it much less noticeable, you can also set Half-Pixel Offset to Special (Texture) to make the game sharper and complement it, but it creates a bit of aliasing. | ||
}} | }} | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Reflections and/or semi-transparent images can cover the screen at random. | |Description=Reflections and/or semi-transparent images can cover the screen at random. | ||
|Workaround=This has been corrected through automatic hardware hacks in 1.7.X. For older versions, you will need to enable the ''' | |Workaround=This has been corrected through automatic hardware hacks in 1.7.X. For older versions, you will need to enable the '''Auto Flush''' hack to work around it. Ancient versions can instead change the '''CRC Hack Level''' to Partial or higher. | ||
}} | }} | ||
{{Issue | {{Issue |