Grand Theft Auto: San Andreas: Difference between revisions

Jump to navigation Jump to search
add test case
(add test case)
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = Cover_Grand_Theft_Auto_San_Andreas.jpg
|image            = Cover_Grand_Theft_Auto_San_Andreas.jpg
|caption          = NTSC-U (Greatest Hits) cover
|caption          = NTSC-U (Greatest Hits) Cover Art
|developer        = [[Rockstar Games|Rockstar North]]
|developer        = [[Rockstar Games|Rockstar North]]
|publisher        = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US)
|publisher        = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US)
Line 47: Line 47:
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65984<br />SLPM-66788 <small>(Best Price)</small><br />SLPM-55092 <small>(Best Price Re-Edition)</small><br />SLPM-55292 <small>(Rockstar Classics)</small><br />NPJD-00107 <small>(PS2 Classics)</small>
|serialsNTSCJ      = SLPM-65984<br />SLPM-66788 <small>(Best Price)</small><br />SLPM-55092 <small>(Best Price Re-Edition)</small><br />SLPM-55292 <small>(Rockstar Classics)</small><br />NPJD-00107 <small>(PS2 Classics)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        = 60FE139C
|releasedateNTSCJ  = January 25, 2007<br />July 12, 2007 <small>(Best Price)</small><br />July 23, 2009 <small>(Best Price Re-Edition)</small><br />September 29, 2011 <small>(Rockstar Classics)</small><br />August 26, 2015 <small>(PS2 Classics)</small>
|releasedateNTSCJ  = January 25, 2007<br />July 12, 2007 <small>(Best Price)</small><br />July 23, 2009 <small>(Best Price Re-Edition)</small><br />September 29, 2011 <small>(Rockstar Classics)</small><br />August 26, 2015 <small>(PS2 Classics)</small>
|statusNTSCJ      =  
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
Line 170: Line 170:
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs.
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10 64bit build 19045
|CPU=Core i5-8500
|GPU=GeForce GTX 1050 Ti
|Revision=v1.7.3980
|Graphics=default
|Sound=default
|Comments=completed first several missons. no issues.
|Tester=Seruranblue
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 199: Line 211:
|Description=The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game.
|Description=The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game.
|Workaround=My recommendation is to set the '''Skipdraw''' hack to 7,7 to remove this effect entirely and compensate for the minor loss of brightness/saturation through the use of the Shadeboost post-process.
|Workaround=My recommendation is to set the '''Skipdraw''' hack to 7,7 to remove this effect entirely and compensate for the minor loss of brightness/saturation through the use of the Shadeboost post-process.
* ''Some people might recommend using '''Texture Offsets''' of 500/500 to align the effect instead, but due to how it's scaled larger than the image you see in order to protrude, it won't have a great effect at all.''
* ''Some people might recommend using '''Texture Offsets''' of 500/500 to align the effect instead, but due to how it's scaled larger than the image you see in order to protrude, it won't quite align things fully depending on the angle you look at them. The use of these offsets also misaligns the whole display window, among other things.''
}}
}}


ninja
43

edits

Navigation menu