Grand Theft Auto: San Andreas: Difference between revisions
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{{infobox | {{infobox | ||
|image = Cover_Grand_Theft_Auto_San_Andreas.jpg | |image = Cover_Grand_Theft_Auto_San_Andreas.jpg | ||
|caption = NTSC-U (Greatest Hits) | |caption = NTSC-U (Greatest Hits) Cover Art | ||
|developer = [[Rockstar Games|Rockstar North]] | |developer = [[Rockstar Games|Rockstar North]] | ||
|publisher = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US) | |publisher = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US) | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65984<br />SLPM-66788 <small>(Best Price)</small><br />SLPM-55092 <small>(Best Price Re-Edition)</small><br />SLPM-55292 <small>(Rockstar Classics)</small><br />NPJD-00107 <small>(PS2 Classics)</small> | |serialsNTSCJ = SLPM-65984<br />SLPM-66788 <small>(Best Price)</small><br />SLPM-55092 <small>(Best Price Re-Edition)</small><br />SLPM-55292 <small>(Rockstar Classics)</small><br />NPJD-00107 <small>(PS2 Classics)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = 60FE139C | ||
|releasedateNTSCJ = January 25, 2007<br />July 12, 2007 <small>(Best Price)</small><br />July 23, 2009 <small>(Best Price Re-Edition)</small><br />September 29, 2011 <small>(Rockstar Classics)</small><br />August 26, 2015 <small>(PS2 Classics)</small> | |releasedateNTSCJ = January 25, 2007<br />July 12, 2007 <small>(Best Price)</small><br />July 23, 2009 <small>(Best Price Re-Edition)</small><br />September 29, 2011 <small>(Rockstar Classics)</small><br />August 26, 2015 <small>(PS2 Classics)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs. | |Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs. | ||
|Tester={{ForumUser|Chern40_7}} | |Tester={{ForumUser|Chern40_7}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 10 64bit build 19045 | |||
|CPU=Core i5-8500 | |||
|GPU=GeForce GTX 1050 Ti | |||
|Revision=v1.7.3980 | |||
|Graphics=default | |||
|Sound=default | |||
|Comments=completed first several missons. no issues. | |||
|Tester=Seruranblue | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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* This game has Vert- widescreen issues, meaning the vertical FOV becomes smaller than intended if the player uses an aspect ratio above 4:3. This issue can be solved using widescreen hacks. | * This game has Vert- widescreen issues, meaning the vertical FOV becomes smaller than intended if the player uses an aspect ratio above 4:3. This issue can be solved using widescreen hacks. | ||
==Known Issues== | |||
{{Issue | |||
|IssueLevel=-1 | |||
|Description=The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game. | |||
|Workaround=My recommendation is to set the '''Skipdraw''' hack to 7,7 to remove this effect entirely and compensate for the minor loss of brightness/saturation through the use of the Shadeboost post-process. | |||
* ''Some people might recommend using '''Texture Offsets''' of 500/500 to align the effect instead, but due to how it's scaled larger than the image you see in order to protrude, it won't quite align things fully depending on the angle you look at them. The use of these offsets also misaligns the whole display window, among other things.'' | |||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Semi-transparent | |IssueName=Semi-transparent image overlay | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Reflections and/or semi-transparent images can cover the screen at random. | |Description=Reflections and/or semi-transparent images can cover the screen at random. | ||
|Workaround=This has been | |Workaround=This has been corrected through automatic hardware hacks in 1.7.X. For older versions, you will need to enable the '''Autoflush''' hack to work around it. Ancient versions can instead change the '''CRC Hack Level''' to Partial or higher. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Pink vehicle dirt | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The dirt on car appear as a pink color. | |Description=The dirt on car appear as a pink color. | ||
|Workaround= | |Workaround=Has been corrected since version 1.7.2010 (CLUT fix). | ||
}} | }} | ||
{{Issue | {{Issue | ||
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|IssueLevel=2 | |IssueLevel=2 | ||
|Description=Game freezes when the cops start descending from the chopper, exactly when the game is supposed to slow down, when the pilot says "All units, rock n' roll". | |Description=Game freezes when the cops start descending from the chopper, exactly when the game is supposed to slow down, when the pilot says "All units, rock n' roll". | ||
|Workaround= | |Workaround=Has been corrected since version 1.7.2041. For older versions, either skip the cutscene before the bug triggers or set the '''EE Clamping Mode''' to at least to "Extra + Preserve Sign". | ||
}} | }} | ||
==The gallery== | ==The gallery== |