Grand Theft Auto: San Andreas: Difference between revisions

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{{infobox
{{infobox
|image            = Cover_Grand_Theft_Auto_San_Andreas.jpg
|image            = Cover_Grand_Theft_Auto_San_Andreas.jpg
|caption          =
|caption          = NTSC-U (Greatest Hits) Cover Art
|developer        = [[Rockstar Games|Rockstar North]]
|developer        = [[Rockstar Games|Rockstar North]]
|publisher        = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US)
|publisher        = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US)
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65984<br />SLPM-66788 <small>(Best Price)</small><br />SLPM-55092 <small>(Best Price Re-Edition)</small><br />SLPM-55292 <small>(Rockstar Classics)</small><br />NPJD-00107 <small>(PS2 Classics)</small>
|serialsNTSCJ      = SLPM-65984<br />SLPM-66788 <small>(Best Price)</small><br />SLPM-55092 <small>(Best Price Re-Edition)</small><br />SLPM-55292 <small>(Rockstar Classics)</small><br />NPJD-00107 <small>(PS2 Classics)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        = 60FE139C
|releasedateNTSCJ  = January 25, 2007<br />July 12, 2007 <small>(Best Price)</small><br />July 23, 2009 <small>(Best Price Re-Edition)</small><br />September 29, 2011 <small>(Rockstar Classics)</small><br />August 26, 2015 <small>(PS2 Classics)</small>
|releasedateNTSCJ  = January 25, 2007<br />July 12, 2007 <small>(Best Price)</small><br />July 23, 2009 <small>(Best Price Re-Edition)</small><br />September 29, 2011 <small>(Rockstar Classics)</small><br />August 26, 2015 <small>(PS2 Classics)</small>
|statusNTSCJ      =  
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
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|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs.
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50 FPS, without freezes, brakes and bugs.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10 64bit build 19045
|CPU=Core i5-8500
|GPU=GeForce GTX 1050 Ti
|Revision=v1.7.3980
|Graphics=default
|Sound=default
|Comments=completed first several missons. no issues.
|Tester=Seruranblue
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* This game has Vert- widescreen issues, meaning the vertical FOV becomes smaller than intended if the player uses an aspect ratio above 4:3. This issue can be solved using widescreen hacks.
* This game has Vert- widescreen issues, meaning the vertical FOV becomes smaller than intended if the player uses an aspect ratio above 4:3. This issue can be solved using widescreen hacks.


==Known Issues==
{{Issue
|IssueLevel=-1
|Description=The game utilizes a bloom layer that also doubles as a haze/fog dof which is meant to protrude outwards of any buildings/trees/etc that you see. It's entirely intentional by design but when upscaling it really looks off to people playing this game.
|Workaround=My recommendation is to set the '''Skipdraw''' hack to 7,7 to remove this effect entirely and compensate for the minor loss of brightness/saturation through the use of the Shadeboost post-process.
* ''Some people might recommend using '''Texture Offsets''' of 500/500 to align the effect instead, but due to how it's scaled larger than the image you see in order to protrude, it won't quite align things fully depending on the angle you look at them. The use of these offsets also misaligns the whole display window, among other things.''
}}


==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Semi-transparent images
|IssueName=Semi-transparent image overlay
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Reflections and/or semi-transparent images can cover the screen at random.
|Description=Reflections and/or semi-transparent images can cover the screen at random.
|Workaround=This has been fixed for Software mode in recent v1.5.0 git builds, and can be fixed for hardware by going to Config > Video (GS) > Plugin Settings, clicking "Enable HW Hacks", going to Configure Hacks and enabling the '''Auto Flush''' hack. For older versions set the CRC Hack Level to Partial or higher.
|Workaround=This has been corrected through automatic hardware hacks in 1.7.X. For older versions, you will need to enable the '''Autoflush''' hack to work around it. Ancient versions can instead change the '''CRC Hack Level''' to Partial or higher.
}}
}}
{{Issue
{{Issue
|IssueName=Buggy Texture.
|IssueName=Pink vehicle dirt
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The dirt on car appear as a pink color.  
|Description=The dirt on car appear as a pink color.  
|Workaround=Fixed in v1.7.2010 (CLUT fix).
|Workaround=Has been corrected since version 1.7.2010 (CLUT fix).
}}
}}
{{Issue
{{Issue
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|IssueLevel=2
|IssueLevel=2
|Description=Game freezes when the cops start descending from the chopper, exactly when the game is supposed to slow down, when the pilot says "All units, rock n' roll".
|Description=Game freezes when the cops start descending from the chopper, exactly when the game is supposed to slow down, when the pilot says "All units, rock n' roll".
|Workaround=In "Emulation Settings", set Clamping Mode at least to "Extra + Preserve Sign". Also, you may just skip the cut scene. Fixed in v1.7.2041
|Workaround=Has been corrected since version 1.7.2041. For older versions, either skip the cutscene before the bug triggers or set the '''EE Clamping Mode''' to at least to "Extra + Preserve Sign".
}}
}}


==The gallery==
==The gallery==
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