Gran Turismo 4 Prologue: Difference between revisions

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==Known issues:==
==Known Issues==


===Crashes===
{{Issue
Crashes pretty often. Happens because of spikes in VRam use.
|IssueName=Crashes
*If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.
|IsFixed=0
*In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.
|IssueLevel=1
* Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.
|Description=Crashes pretty often. Happens because of spikes in VRam use.
|Workaround=If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.<br />
In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.<br />
Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.
}}

Revision as of 15:48, 5 August 2014

Gran Turismo 4 Prologue

Region PAL:
Serial numbers: SCES-52438
Release date: 05/18/04
CRCs: 3FB69323
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SCPS-15055
Release date: 12/04/03
CRCs: AEAD1CA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Genre: Racing
Wikipedia: http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.

Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSDX: r4459
Sound by SPU2-X: 1.4.0
Pad plugin is LilyPad: 0.10.0
BIOS version: USA v2.00


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Core i7 920 @ 3.4 Ghz
GPU: GeForce GTX 285

Comments:

  • running above full speed.
  • "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.

Known Issues

Crashes

  • Status: Active
  • Type: Serious
  • Description: Crashes pretty often. Happens because of spikes in VRam use.
  • Workaround: If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.

In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.
Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.