Gran Turismo 4: Difference between revisions

m
Added my setup
(Full Clamping Mode didn't solve the issue in your case?)
m (Added my setup)
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|Tester=ZestoOnyx
|Tester=ZestoOnyx
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1
|CPU=AMD FX-6300 @ 4.4 GHz
|GPU=AMD Radeon HD 7870
|Revision=1.5.0
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 2
** VU Cycle Stealing: 1
** MTVU: ✓
*EE/IOP:
**Clamping mode: Full
*VU:
**Clamping mode: Extra
</spoiler>
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
* Qemu USB Driver 0.4.3 (Logitech G29)
|Comments=Runs at full speed. Using above 3X native gives weird stuttering issues. Using 480p mode with Shadeboost enabled to compensate. At these settings the game is absolutely stable: Renderer: Direct3D11 (Hardware), Interlacing (F5): Auto, Texture Filtering: Bilinear (PS2), Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Mipmapping: Basic (Fast), CRC Hack Level: Automatic (Default), (✓) Allow 8-Bit Textures. EE/IOP: Clamping Mode "Full", VU: Clamping mode "Extra". License tests require these two to be at their stock settings.
|Tester=lolled132
}}
{{TestingFooter}}
{{TestingFooter}}


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