Gran Turismo 4: Difference between revisions
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m
Added my setup
(Full Clamping Mode didn't solve the issue in your case?) |
m (Added my setup) |
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|Tester=ZestoOnyx | |Tester=ZestoOnyx | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1 | |||
|CPU=AMD FX-6300 @ 4.4 GHz | |||
|GPU=AMD Radeon HD 7870 | |||
|Revision=1.5.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 2 | |||
** VU Cycle Stealing: 1 | |||
** MTVU: ✓ | |||
*EE/IOP: | |||
**Clamping mode: Full | |||
*VU: | |||
**Clamping mode: Extra | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 AVX | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
* Qemu USB Driver 0.4.3 (Logitech G29) | |||
|Comments=Runs at full speed. Using above 3X native gives weird stuttering issues. Using 480p mode with Shadeboost enabled to compensate. At these settings the game is absolutely stable: Renderer: Direct3D11 (Hardware), Interlacing (F5): Auto, Texture Filtering: Bilinear (PS2), Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Mipmapping: Basic (Fast), CRC Hack Level: Automatic (Default), (✓) Allow 8-Bit Textures. EE/IOP: Clamping Mode "Full", VU: Clamping mode "Extra". License tests require these two to be at their stock settings. | |||
|Tester=lolled132 | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||