Gran Turismo 3: A-Spec: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-Bit
|CPU=AMD FX8350 CPU @ 3.8 GHz - Overclocked @ 4.01GHz
|GPU=NVidia GTX 980 Ti
|Revision=1.5.0-dev-1799gf9c2025
|Graphics=GSdx 20170115201134 1.1.0 GSdx32-SSE4
|Sound=
* SPU2-X 20170115201134 2.0.0 Spu2-X
* LilyPad 2017015201134 0.12.0
|Comments=BIOS: USA v01.60, HACKS: Enable Speedhacks, EE: 2, VU: 2, INTC, Loop Detection, Fast CDVD, mVU, MTVU, Using Direct3D11 (Hardware), Interlacing Auto, 8-Bit Textures, Custom Internal Resolution 1920 x 1080 ,Texture Filtering Biliear Forced, Enable HW Hacks, MSAA: 4x,  Align Sprite, CRC Agressive,
Runs at full speed on all but the night courses (SSR 5 and 11 run in slow motion), while running Netflix on another screen :)
|Tester=GhostNappa
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Comments=Note: FPS stays around 50 (PAL), but on city courses and sunset tracks like Smokey Mountain Single Race / 2-players mode, slight slowdowns occured (ca. 3–12 FPS). Sometimes FPS drop can even be ca. 18 FPS at tracks like Special Stage Route 5. Sometimes a very short slowdown may occur just before the race. On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns.), 8-bit=ON, BF=Forced, CRC=Full, HW-hacks: ON (Half-pixel Offset, Align Sprite & Wild Arms Offset ON), Logarithmic Z=ON, AC=ON.
|Comments=Note: FPS stays around 50 (PAL), but on city courses and sunset tracks like Smokey Mountain Single Race / 2-players mode, slight slowdowns occured (ca. 3–12 FPS). Sometimes FPS drop can even be ca. 18 FPS at tracks like Special Stage Route 5. Sometimes a very short slowdown may occur just before the race. On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns.), 8-bit=ON, BF=Forced, CRC=Full, HW-hacks: ON (Half-pixel Offset, Align Sprite & Wild Arms Offset ON), Logarithmic Z=ON, AC=ON.
|Tester=Titus03
|Tester=Titus03
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64-Bit
|CPU=AMD FX8350 CPU @ 3.8 GHz - Overclocked @ 4.01GHz
|GPU=NVidia GTX 980 Ti
|Revision=1.5.0-dev-1799gf9c2025
|Graphics=GSdx 20170115201134 1.1.0 GSdx32-SSE4
|Sound=
* SPU2-X 20170115201134 2.0.0 Spu2-X
* LilyPad 2017015201134 0.12.0
|Comments=BIOS: USA v01.60, HACKS: Enable Speedhacks, EE: 2, VU: 2, INTC, Loop Detection, Fast CDVD, mVU, MTVU, Using Direct3D11 (Hardware), Interlacing Auto, 8-Bit Textures, Custom Internal Resolution 1920 x 1080 ,Texture Filtering Biliear Forced, Enable HW Hacks, MSAA: 4x,  Align Sprite, CRC Agressive,
Runs at full speed on all but the night courses (SSR 5 and 11 run in slow motion), while running Netflix on another screen :)
|Tester=GhostNappa
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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