God of War: Difference between revisions

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|Sound= SPU2-X r5830 2.0.0
|Sound= SPU2-X r5830 2.0.0
|Comments=Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled.   
|Comments=Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled.   
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60FPS in DX11 Hardware Mode. Everything works as it should, including the Bonus features you unlock after completing the game.
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60FPS (with very rare drops) in DX11 Hardware Mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
|Tester= digital_devil
|Tester= digital_devil
}}
}}
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